RehabXR: A Mixed-Reality System for Delivery of Battlefield-Focused Vestibular Rehabilitation

While most individuals recover from mild traumatic brain injury (mTBI) within 3 months, 10–20% continue to experience chronic post-concussive symptoms such as headaches, dizziness, and imbalance. These individuals may benefit from vestibular rehabilitation, but military medicine needs a device that can standardize key elements of vestibular rehabilitation while allowing customization and targeting military-relevant tasks. We designed RehabXR, a portable mixed-reality-based platform for assessment and rehabilitation of multisensory and cognitive impairments after mTBI. RehabXR includes a virtual reality headset, controller, custom 3D-printed replica M4 rifle, and three first-person shooter games targeting common impairments post-mTBI. To assess usability, facilitated group discussions were conducted with ten military clinicians with post-mTBI rehabilitation experience and ten individuals with a history of mTBI. Clinicians and individuals with a history of mTBI rated RehabXR prototype usability favorably, with average System Usability Scale scores of 84.5 (range 55.0–97.5) and 85.2 (range 77.5–95.0), respectively. Clinicians liked the realism, engagement, interactivity, applicability, portability, and transparency (availability of quantitative outcome metrics). Individuals with a history of mTBI liked the ease of use and reported the games were realistic, fun, and engaging. After four weeks of use, patients rated RehabXR usability favorably (although somewhat lower than the prototype) with an average System Usability Scale score of 70.89 (range 55.0–87.5). These findings support RehabXR’s feasibility and acceptability and provide a foundation for studies of clinical effectiveness and return-to-duty applications.

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Publication Details

Journal
International Journal of Medical Devices
Published
2026-11-04
DOI
https://doi.org/10.3390/ijmd1020009
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

RehabXR: A Mixed-Reality System for Delivery of Battlefield-Focused Vestibular Rehabilitation

Sridhar Ramakrishnan, Chad Zalkin, Carrie W. Hoppes, Pedram Hovareshti et al.
International Journal of Medical Devices
Virtual Reality Applications and Impacts
article

RehabXR: A Mixed-Reality System for Delivery of Battlefield-Focused Vestibular Rehabilitation

Sridhar Ramakrishnan, Chad Zalkin, Carrie W. Hoppes, Pedram Hovareshti, Lisa Scott Holt, Susan L. Whitney, Holly Richard, Andrew Vetter, Pearson Van Horn, Zhihao Li, Brian Sink, Robert Collier, Shane Salter
article en

Abstract

While most individuals recover from mild traumatic brain injury (mTBI) within 3 months, 10–20% continue to experience chronic post-concussive symptoms such as headaches, dizziness, and imbalance. These individuals may benefit from vestibular rehabilitation, but military medicine needs a device that can standardize key elements of vestibular rehabilitation while allowing customization and targeting military-relevant tasks. We designed RehabXR, a portable mixed-reality-based platform for assessment and rehabilitation of multisensory and cognitive impairments after mTBI. RehabXR includes a virtual reality headset, controller, custom 3D-printed replica M4 rifle, and three first-person shooter games targeting common impairments post-mTBI. To assess usability, facilitated group discussions were conducted with ten military clinicians with post-mTBI rehabilitation experience and ten individuals with a history of mTBI. Clinicians and individuals with a history of mTBI rated RehabXR prototype usability favorably, with average System Usability Scale scores of 84.5 (range 55.0–97.5) and 85.2 (range 77.5–95.0), respectively. Clinicians liked the realism, engagement, interactivity, applicability, portability, and transparency (availability of quantitative outcome metrics). Individuals with a history of mTBI liked the ease of use and reported the games were realistic, fun, and engaging. After four weeks of use, patients rated RehabXR usability favorably (although somewhat lower than the prototype) with an average System Usability Scale score of 70.89 (range 55.0–87.5). These findings support RehabXR’s feasibility and acceptability and provide a foundation for studies of clinical effectiveness and return-to-duty applications.

International Journal of Medical DevicesVol. 1(2)
University of Pittsburgh (US), BlueHalo (United States) (US), Joint Base San Antonio (US)
Openalex Percentile: Top 12%
Virtual Reality Applications and Impacts
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