THE ROLE OF GAME-BASED TECHNOLOGIES IN DEVELOPING READING CULTURE AMONG PRIMARY SCHOOL STUDENTS

This study is devoted to analyzing the methods and pedagogical and psychological effectiveness of using interactive game-based technologies (Game-Based Interventions) to develop reading habits and a reading culture among primary school students. In the modern educational environment, where information and digital technologies are rapidly advancing, game-based approaches are considered among the effective tools for increasing children's interest in books, improving reading comprehension and analytical skills, and fostering critical thinking. The article provides a comprehensive analysis of the theoretical foundations of game-based approaches, particularly gamification mechanisms, storytelling, Reading Bingo, Reading Quests, and the practical application of digital reading platforms. The results of the experimental study indicate that game-based interventions can enhance students' intrinsic motivation, vocabulary development, and reading comprehension skills.

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Publication Details

Journal
Arabian journal of science.
Published
2026-11-02
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

THE ROLE OF GAME-BASED TECHNOLOGIES IN DEVELOPING READING CULTURE AMONG PRIMARY SCHOOL STUDENTS

Bazaroza Malika Mekhrikul qizi
Arabian journal of science.
Educational Games and Gamification
article

THE ROLE OF GAME-BASED TECHNOLOGIES IN DEVELOPING READING CULTURE AMONG PRIMARY SCHOOL STUDENTS

Bazaroza Malika Mekhrikul qizi
article en

Abstract

This study is devoted to analyzing the methods and pedagogical and psychological effectiveness of using interactive game-based technologies (Game-Based Interventions) to develop reading habits and a reading culture among primary school students. In the modern educational environment, where information and digital technologies are rapidly advancing, game-based approaches are considered among the effective tools for increasing children's interest in books, improving reading comprehension and analytical skills, and fostering critical thinking. The article provides a comprehensive analysis of the theoretical foundations of game-based approaches, particularly gamification mechanisms, storytelling, Reading Bingo, Reading Quests, and the practical application of digital reading platforms. The results of the experimental study indicate that game-based interventions can enhance students' intrinsic motivation, vocabulary development, and reading comprehension skills.

Arabian journal of science.
Openalex Percentile: Top 8%
Educational Games and Gamification
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