Gameful Peacebuilding: A Review of Empirical Studies

Global peacefulness has declined for six consecutive years so far. Alongside traditional peacebuilding efforts, gameful interventions have emerged as tools to promote dialogue, perspective-taking, and engagement with complex conflict dynamics. Yet, empirical evidence regarding their purposes, design and effectiveness remains fragmented, limiting theoretical consolidation and practical advancement. This systematic review of 21 studies provides an overview of the growing field of gameful peacebuilding. Our findings indicate that most interventions are implemented in educational and professional training contexts, primarily aiming to promote knowledge acquisition, attitude change, perspective-taking, and skill development. The field is dominated by digital and simulation-based games, with limited but growing use of participatory and co-design approaches. The review also identifies key gaps in design transparency, participatory practices, and rigorous evaluation. Our future research agenda encourages designers and researchers to conduct longitudinal studies to seek behavioral validation, and also to enhance and report transparent ethical responsibility practices given the sensitivity of issues related to peacebuilding and drive the field of gameful peacebuilding forward.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2026-11-03
DOI
https://doi.org/10.1145/3831292
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Gameful Peacebuilding: A Review of Empirical Studies

Ana Carolina Tomé Klock, Juho Hamari, Georgina Guillén, Nevena Sicevic
Proceedings of the ACM on Human-Computer Interaction
Educational Games and Gamification
article

Gameful Peacebuilding: A Review of Empirical Studies

Ana Carolina Tomé Klock, Juho Hamari, Georgina Guillén, Nevena Sicevic
article en

Abstract

Global peacefulness has declined for six consecutive years so far. Alongside traditional peacebuilding efforts, gameful interventions have emerged as tools to promote dialogue, perspective-taking, and engagement with complex conflict dynamics. Yet, empirical evidence regarding their purposes, design and effectiveness remains fragmented, limiting theoretical consolidation and practical advancement. This systematic review of 21 studies provides an overview of the growing field of gameful peacebuilding. Our findings indicate that most interventions are implemented in educational and professional training contexts, primarily aiming to promote knowledge acquisition, attitude change, perspective-taking, and skill development. The field is dominated by digital and simulation-based games, with limited but growing use of participatory and co-design approaches. The review also identifies key gaps in design transparency, participatory practices, and rigorous evaluation. Our future research agenda encourages designers and researchers to conduct longitudinal studies to seek behavioral validation, and also to enhance and report transparent ethical responsibility practices given the sensitivity of issues related to peacebuilding and drive the field of gameful peacebuilding forward.

Proceedings of the ACM on Human-Computer InteractionVol. 10(7)
Tampere University (FI)
Openalex Percentile: Top 8%
Educational Games and Gamification
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