Effects of Virtual Clothing and Naturalistic Virtual Environments on Temperature Perception and Thermoregulation

Thermal perception and regulation are essential for many gameplay experiences. They are primarily influenced by temperature and humidity, but also by visual cues. In particular, stylized avatars and environments that suggest extreme temperatures in virtual reality (VR) games can affect how warm or cold players feel. However, it is unclear whether more naturalistic avatars and environments produce similar effects and how these factors interact. To investigate this, we conducted an online study (N = 100) examining whether an avatar’s clothing, body shape, skin tone, age, and the surrounding environment influence anticipated thermal comfort. Most factors showed significant effects. Because environment and clothing had the strongest impact, we examined them further in a second study in VR (N = 24). The results showed measurable effects on skin temperature, thermal sensation, and thermal comfort. These findings indicate that even naturalistic avatars and environments in games can influence players’ thermal perception and physiological responses. Game designers can therefore intentionally use visual cues to shape player experience, but they should also be aware of unintended temperature-related effects in VR. Implications for game design and player comfort are discussed.

Authors

Institutions

Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2026-11-03
DOI
https://doi.org/10.1145/3831294
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Effects of Virtual Clothing and Naturalistic Virtual Environments on Temperature Perception and Thermoregulation

Martin Kocur, Niels Henze, Valentin Schwind, Matthias Zerniekel et al.
Proceedings of the ACM on Human-Computer Interaction
Virtual Reality Applications and Impacts
article

Effects of Virtual Clothing and Naturalistic Virtual Environments on Temperature Perception and Thermoregulation

Martin Kocur, Niels Henze, Valentin Schwind, Matthias Zerniekel, Ananta-Deza Realdy
article en

Abstract

Thermal perception and regulation are essential for many gameplay experiences. They are primarily influenced by temperature and humidity, but also by visual cues. In particular, stylized avatars and environments that suggest extreme temperatures in virtual reality (VR) games can affect how warm or cold players feel. However, it is unclear whether more naturalistic avatars and environments produce similar effects and how these factors interact. To investigate this, we conducted an online study (N = 100) examining whether an avatar’s clothing, body shape, skin tone, age, and the surrounding environment influence anticipated thermal comfort. Most factors showed significant effects. Because environment and clothing had the strongest impact, we examined them further in a second study in VR (N = 24). The results showed measurable effects on skin temperature, thermal sensation, and thermal comfort. These findings indicate that even naturalistic avatars and environments in games can influence players’ thermal perception and physiological responses. Game designers can therefore intentionally use visual cues to shape player experience, but they should also be aware of unintended temperature-related effects in VR. Implications for game design and player comfort are discussed.

Proceedings of the ACM on Human-Computer InteractionVol. 10(7)
University of Central Florida (US), Stuttgart Media University (DE), University of Regensburg (DE), University of Tübingen (DE)
Openalex Percentile: Top 11%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Laika access coming soon
Effects of Virtual Clothing and Naturalistic Virtual Environments on Temperature Perception and Thermoregulation — Martin Kocur, Niels Henze, et al. · Proceedings of the ACM on Human-Computer Interaction (2026) | TGRS Research Map | TGRS