Gesture Controlled Virtual Mouse: A Review and Camera-Based System Design

A conventional mouse is the standard tool for moving a pointer, but hand gestures offer another way to interact with a computer. The availability of low-cost webcams and efficient hand-tracking models has made this approach more practical. This paper reviews major methods for gesture-based mouse control, including wearable sensors, depth cameras, colour markers, skin segmentation, neural-network detectors and landmark tracking, and discusses their advantages and drawbacks. It also presents the analysis and specification of a webcam-based virtual mouse, covering use cases, data flow, processing stages, system states and feasibility. The proposed design uses a hand-landmark model to estimate 21 points in each frame. Rules based on finger positions identify gestures and translate them into cursor movement, clicking, scrolling and drag-and-drop operations. Key challenges include changing illumination, pointer jitter, unintended commands and arm fatigue; possible improvements are also discussed.

Authors

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-11-03
DOI
https://doi.org/10.5281/zenodo.23909625
Primary Topic
Hand Gesture Recognition Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

Gesture Controlled Virtual Mouse: A Review and Camera-Based System Design

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Zenodo (CERN European Organization for Nuclear Research)
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Gesture Controlled Virtual Mouse: A Review and Camera-Based System Design

Yash Kumar, Yash Chaudhary, Mr. Abhishek Chaudhary, Prashant Mishra, Ankit Kumar
article en

Abstract

A conventional mouse is the standard tool for moving a pointer, but hand gestures offer another way to interact with a computer. The availability of low-cost webcams and efficient hand-tracking models has made this approach more practical. This paper reviews major methods for gesture-based mouse control, including wearable sensors, depth cameras, colour markers, skin segmentation, neural-network detectors and landmark tracking, and discusses their advantages and drawbacks. It also presents the analysis and specification of a webcam-based virtual mouse, covering use cases, data flow, processing stages, system states and feasibility. The proposed design uses a hand-landmark model to estimate 21 points in each frame. Rules based on finger positions identify gestures and translate them into cursor movement, clicking, scrolling and drag-and-drop operations. Key challenges include changing illumination, pointer jitter, unintended commands and arm fatigue; possible improvements are also discussed.

Zenodo (CERN European Organization for Nuclear Research)
Openalex Percentile: Top 11%
Hand Gesture Recognition Systems
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