You and me, we got this! Exploring the Relationship Between Cooperative and Competitive Presence in League of Legends.

Playing competitive matches in cooperative teams is a key feature of some of the most successful online games. Though both the within and between team experience of presence (copresence and compresence respectively) are likely to influence the overall experience of the game, research typically considers neither both types of presence together nor their relationship with other player experience measures. In a survey study with 137 League of Legends players, compresence and copresence were found to correlate, and this relationship held regardless of other factors, with meaning and challenge acting as covariates in this relationship. No player experience factors were found to moderate the relationship. These results paint a rich picture of social dynamics and individual player experience influencing each other and highlight it is necessary to consider both compresence and copresence in understanding how team-vs-team games build up the wider player experiences.

Authors

Institutions

Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2026-11-03
DOI
https://doi.org/10.1145/3831328
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

You and me, we got this! Exploring the Relationship Between Cooperative and Competitive Presence in League of Legends.

Paul A. Cairns, Lauren Winter
Proceedings of the ACM on Human-Computer Interaction
Digital Games and Media
article

You and me, we got this! Exploring the Relationship Between Cooperative and Competitive Presence in League of Legends.

Paul A. Cairns, Lauren Winter
article en

Abstract

Playing competitive matches in cooperative teams is a key feature of some of the most successful online games. Though both the within and between team experience of presence (copresence and compresence respectively) are likely to influence the overall experience of the game, research typically considers neither both types of presence together nor their relationship with other player experience measures. In a survey study with 137 League of Legends players, compresence and copresence were found to correlate, and this relationship held regardless of other factors, with meaning and challenge acting as covariates in this relationship. No player experience factors were found to moderate the relationship. These results paint a rich picture of social dynamics and individual player experience influencing each other and highlight it is necessary to consider both compresence and copresence in understanding how team-vs-team games build up the wider player experiences.

Proceedings of the ACM on Human-Computer InteractionVol. 10(7)
University of York (GB)
Openalex Percentile: Top 8%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Laika access coming soon