CoLa3D: Composable Latent 3D Decomposition
We introduce CoLa3D, a simple and effective model for composable 3D scene decomposition that, given a single whole-scene latent from either a single image or an existing scene mesh as input, directly outputs a set of object meshes with consistent spatial layout that can be assembled back into a coherent scene. CoLa3D introduces a novel paradigm for 3D scene decomposition within a shared whole-scene latent, unlike alternatives that perform per-object generation in canonical spaces and then glue the objects back together with fragile pose and scale estimation. The network is a lightweight, flexible, and scalable query-based transformer that accepts various types of queries, including 2D masks, 3D points, and learnable queries, and learns to decompose the scene into objects in a compact latent space. On both synthetic and real-world datasets, CoLa3D achieves state-of-the-art performance on composable 3D scene decomposition, substantially improving global scene-level consistency and object-level quality while running 2 times faster and using less than 1% of SAM 3D's training data. Visible depth on par with MoGe2 further confirms that latent decomposition preserves accurate visible scene geometry while producing physically complete, decomposable object meshes.
Authors
- Chuanxia Zheng (ORCID: https://orcid.org/0000-0002-3584-9640)
- Deying Li
- Yongcai Wang
- Xudong Cai
Publication Details
- Journal
- arXiv (Cornell University)
- Published
- 2026-11-02
- DOI
- https://doi.org/10.48550/arxiv.2611.03533
- Primary Topic
- 3D Shape Modeling and Analysis
- Type
- preprint