Players as Participants: A Review of Human Participants Practices in HCI Games Research

In this systematic mapping review, we investigated practices in HCI games research that recruit human participants to present a holistic, bird’s-eye view of the domain, both for novice researchers seeking to understand the current landscape and for veterans to see how the field is evolving and what methodological gaps remain. Our corpus comprised human participant studies from all full papers at four CHI PLAY conferences and from games-related papers at four CHI conferences (total: 384 selected studies). We examined the participants’ characteristics (e.g., type, gender, age), recruitment procedures (e.g., compensation, attrition), and the study design and methods used to engage participants (e.g., study duration, research methods). Overall, we find inconsistent reporting, indicating the need to establish standards. We discuss the results in relation to similar practices in other domains and present a call to action and recommendations for the community to advance current practices.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2026-11-03
DOI
https://doi.org/10.1145/3831288
Primary Topic
Usability and User Interface Design
Type
article
Field-Weighted Citation Impact
0.00
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article

Players as Participants: A Review of Human Participants Practices in HCI Games Research

Erica Kleinman, Casper Harteveld, Mehmet Kosa, Steven C. Sutherland et al.
Proceedings of the ACM on Human-Computer Interaction
Usability and User Interface Design
article

Players as Participants: A Review of Human Participants Practices in HCI Games Research

Erica Kleinman, Casper Harteveld, Mehmet Kosa, Steven C. Sutherland, Shayan Shirshekar
article en

Abstract

In this systematic mapping review, we investigated practices in HCI games research that recruit human participants to present a holistic, bird’s-eye view of the domain, both for novice researchers seeking to understand the current landscape and for veterans to see how the field is evolving and what methodological gaps remain. Our corpus comprised human participant studies from all full papers at four CHI PLAY conferences and from games-related papers at four CHI conferences (total: 384 selected studies). We examined the participants’ characteristics (e.g., type, gender, age), recruitment procedures (e.g., compensation, attrition), and the study design and methods used to engage participants (e.g., study duration, research methods). Overall, we find inconsistent reporting, indicating the need to establish standards. We discuss the results in relation to similar practices in other domains and present a call to action and recommendations for the community to advance current practices.

Proceedings of the ACM on Human-Computer InteractionVol. 10(7)
Northeastern University (US), Human Computer Interaction (Switzerland) (CH), Interaction Design (United Kingdom) (GB), University of Houston - Clear Lake (US), Marshall University (US)
Openalex Percentile: Top 11%
Usability and User Interface Design
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Players as Participants: A Review of Human Participants Practices in HCI Games Research — Erica Kleinman, Casper Harteveld, et al. · Proceedings of the ACM on Human-Computer Interaction (2026) | TGRS Research Map | TGRS