Documentation in Play: A Framework for Collaborative Evidence Construction in Inquiry-Based Games

Games are sites where players construct meaning through their interactions with the game system and with one another. Yet, while existing work describes why players make meaning, less is known about the mechanisms by which players collectively decide what counts as evidence during play. We present a 2.5-year Research through Design study, conducted through co-design with youth, that investigates these evidentiary meaning-making processes via the design of a misinformation-based game. Drawing on formal game analysis and qualitative analysis of design documentation and co-design sessions, we develop the Documentation-in-Play (DiP) Framework, presenting four mechanisms researchers and designers can use to observe and design for how players produce and stabilize evidence in collaborative play. We also present design heuristics for scaffolding these mechanisms, organized across cognitive, social, material, and time-based dimensions. While our design probe centers a misinformation game for youth, DiP is positioned as a transferable lens for any inquiry-oriented game context where interpretation, validation, and inscription are central to play.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2026-11-03
DOI
https://doi.org/10.1145/3831324
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Documentation in Play: A Framework for Collaborative Evidence Construction in Inquiry-Based Games

Nisha Devasia, Jennifer D. Rubin, Travis Windleharth, Jin Ha Lee et al.
Proceedings of the ACM on Human-Computer Interaction
Educational Games and Gamification
article

Documentation in Play: A Framework for Collaborative Evidence Construction in Inquiry-Based Games

Nisha Devasia, Jennifer D. Rubin, Travis Windleharth, Jin Ha Lee, Jason C Yip, Michele Newman, Ilena B Dalla Gasperina, Rongchun Zhao, Steven J Hu
article en

Abstract

Games are sites where players construct meaning through their interactions with the game system and with one another. Yet, while existing work describes why players make meaning, less is known about the mechanisms by which players collectively decide what counts as evidence during play. We present a 2.5-year Research through Design study, conducted through co-design with youth, that investigates these evidentiary meaning-making processes via the design of a misinformation-based game. Drawing on formal game analysis and qualitative analysis of design documentation and co-design sessions, we develop the Documentation-in-Play (DiP) Framework, presenting four mechanisms researchers and designers can use to observe and design for how players produce and stabilize evidence in collaborative play. We also present design heuristics for scaffolding these mechanisms, organized across cognitive, social, material, and time-based dimensions. While our design probe centers a misinformation game for youth, DiP is positioned as a transferable lens for any inquiry-oriented game context where interpretation, validation, and inscription are central to play.

Proceedings of the ACM on Human-Computer InteractionVol. 10(7)
University of Washington (US)
Openalex Percentile: Top 8%
Educational Games and Gamification
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Documentation in Play: A Framework for Collaborative Evidence Construction in Inquiry-Based Games — Nisha Devasia, Jennifer D. Rubin, et al. · Proceedings of the ACM on Human-Computer Interaction (2026) | TGRS Research Map | TGRS