DIDACTIC GAMES IN SECOND GRADE MATHEMATICS TEACHING: A CLASSROOM CASE STUDY
The article examines the use of didactic games in mathematics teaching in the 2nd grade of primary school. The focus is on the importance of learning motivation and the teacher’s role in creating a supportive learning environment. The theoretical section presents key findings on motivation, didactic games, and their effectiveness, complemented by the results of national and international research. The empirical part is based on a case study conducted at Hinko Smrekar Primary School, where specific didactic games used in mathematics lessons are presented. The article confirms that didactic games have a positive impact on students’ motivation, active participation, and long term knowledge retention.
Authors
- Petra Strel
Publication Details
- Journal
- Journal of Educational Sciences Theory and Practice
- Published
- 2026-11-02
- DOI
- https://doi.org/10.46763/jespt2621121s
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00