Nikolaeva A.V., Silanov E.A. Distribution of authorial functions in digital games when using generative AI

This article deals with the transformation of authorship in digital games involving generative artificial intelligence. The existing studies consider generative models in game development separately from their use in gameplay and do not compare the distribution of authorial functions among the developer, player, and system. The material comprises documented cases of generative AI use in Clair Obscur: Expedition 33, ARC Raiders, inZOI, and Where Winds Meet. The document and media analysis, comparative case analysis, and functional comparison have been applied in the study. Three generation modes are identified, i.e. production, user-driven, and dynamic. As generation moves closer to the unfolding gameplay event, the player gains greater capacity to initiate, specify, and actualize game content. Nevertheless, the developer retains control over the output and bears institutional responsibility for it. The generative model performs causal and operational functions in producing specific material, while the normative functions of authorship remain with the creative team.

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Publication Details

Journal
Вестник Донецкого университета. Серия 05. Филология и психология
Published
2026-11-03
DOI
https://doi.org/10.5281/zenodo.23924951
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Nikolaeva A.V., Silanov E.A. Distribution of authorial functions in digital games when using generative AI

Anastasia V. Nikolaeva, Eremey Aleksandrovich Silanov
Вестник Донецкого университета. Серия 05. Филология и психология
Digital Games and Media
article

Nikolaeva A.V., Silanov E.A. Distribution of authorial functions in digital games when using generative AI

Anastasia V. Nikolaeva, Eremey Aleksandrovich Silanov
article en

Abstract

This article deals with the transformation of authorship in digital games involving generative artificial intelligence. The existing studies consider generative models in game development separately from their use in gameplay and do not compare the distribution of authorial functions among the developer, player, and system. The material comprises documented cases of generative AI use in Clair Obscur: Expedition 33, ARC Raiders, inZOI, and Where Winds Meet. The document and media analysis, comparative case analysis, and functional comparison have been applied in the study. Three generation modes are identified, i.e. production, user-driven, and dynamic. As generation moves closer to the unfolding gameplay event, the player gains greater capacity to initiate, specify, and actualize game content. Nevertheless, the developer retains control over the output and bears institutional responsibility for it. The generative model performs causal and operational functions in producing specific material, while the normative functions of authorship remain with the creative team.

Вестник Донецкого университета. Серия 05. Филология и психология
Lomonosov Moscow State University (RU), The Russian Presidential Academy of National Economy and Public Administration (RU)
Openalex Percentile: Top 8%
Digital Games and Media
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Nikolaeva A.V., Silanov E.A. Distribution of authorial functions in digital games when using generative AI — Anastasia V. Nikolaeva, Eremey Aleksandrovich Silanov · Вестник Донецкого университета. Серия 05. Филология и психология (2026) | TGRS Research Map | TGRS