A Comprehensive Survey of 4D Gaussian Splatting for Dynamic Scene Reconstruction

4D Gaussian splatting (4DGS) has rapidly become a prominent approach to dynamic scene reconstruction and free-viewpoint rendering, inheriting the explicit primitives and real-time rasterization of 3D Gaussian splatting while adding a temporal axis. Although 4DGS is a nascent area of research, the number of methods has grown explosively, making it difficult to navigate. In this paper, we survey recent progress in 4DGS. Specifically, we cover three major themes: (i) representations, organized into deformation-based, native 4D-primitive, hybrid/decomposition, anchor/stream- ing, and feed-forward/generalizable families; (ii) compression and storage efficiency, the defining practical bottleneck of 4DGS; (iii) applications, including autonomous driving, 4D content generation, editing and semantics, event and constrained capture, and avatars/robotics/medicine. We also present comparative results on widely used benchmarks, together with observations and future research directions. A taxonomy and chronological overview of representative methods are provided throughout this survey to help readers situate individual works.

Authors

Publication Details

Journal
Preprints.org
Published
2026-11-03
DOI
https://doi.org/10.20944/preprints202611.0150.v1
Primary Topic
3D Shape Modeling and Analysis
Type
preprint
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
preprint

A Comprehensive Survey of 4D Gaussian Splatting for Dynamic Scene Reconstruction

William J. Beksi, Tuan Dang, Hieu Phan, Thinh Thai et al.
Preprints.org
3D Shape Modeling and Analysis
preprint

A Comprehensive Survey of 4D Gaussian Splatting for Dynamic Scene Reconstruction

William J. Beksi, Tuan Dang, Hieu Phan, Thinh Thai, Quang-Anh N. D.
preprint en

Abstract

4D Gaussian splatting (4DGS) has rapidly become a prominent approach to dynamic scene reconstruction and free-viewpoint rendering, inheriting the explicit primitives and real-time rasterization of 3D Gaussian splatting while adding a temporal axis. Although 4DGS is a nascent area of research, the number of methods has grown explosively, making it difficult to navigate. In this paper, we survey recent progress in 4DGS. Specifically, we cover three major themes: (i) representations, organized into deformation-based, native 4D-primitive, hybrid/decomposition, anchor/stream- ing, and feed-forward/generalizable families; (ii) compression and storage efficiency, the defining practical bottleneck of 4DGS; (iii) applications, including autonomous driving, 4D content generation, editing and semantics, event and constrained capture, and avatars/robotics/medicine. We also present comparative results on widely used benchmarks, together with observations and future research directions. A taxonomy and chronological overview of representative methods are provided throughout this survey to help readers situate individual works.

Preprints.org
3D Shape Modeling and Analysis
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Laika access coming soon