3D Gaussian Splatting within Self-Learned Neural View-Dependent Color Fields

3D Gaussian Splatting (3DGS) has become a vital tool in novel view synthesis. 3D Gaussian functions with attributes like color, opacity, and scale are stacked together to explicitly model a radiance field. However, discrete 3D Gaussians usually produce poor depth with few geometry details but lots of floaters, which hinders the effective modeling of smooth radiance fields. To address this issue, we propose to learn a radiance field within a continuous view-dependent color field parameterized by neural networks. With continuous constraints in color, the bias on low-frequency signals of neural networks can highly encourage the geometry modeling to contribute to high-frequency color variations on images, getting rid of solely relying on the color attribute itself. Moreover, we impose a constraint to improve the Lipschitz continuity of the neural color field, making large changes of each Gaussian's color also match with large changes of its position in terms of a ratio. To this end, we additionally introduce novel self-learning strategies to improve the learning of the neural view-dependent color field without any external knowledge or priors, aiming for better generalization on unseen scenes. Our numerical and visual comparisons on widely used benchmarks justify our idea and show better ability of high fidelity geometry recovery in 3DGS. Project page: https://github.com/yangyixi21/Neural-Color-Fields-3DGS.

Authors

Publication Details

Journal
arXiv (Cornell University)
Published
2026-11-02
DOI
https://doi.org/10.48550/arxiv.2611.03114
Primary Topic
3D Shape Modeling and Analysis
Type
preprint
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preprint

3D Gaussian Splatting within Self-Learned Neural View-Dependent Color Fields

Yixiao Yang, Zhizhong Han, Yu-Shen Liu
arXiv (Cornell University)
3D Shape Modeling and Analysis
preprint

3D Gaussian Splatting within Self-Learned Neural View-Dependent Color Fields

Yixiao Yang, Zhizhong Han, Yu-Shen Liu
preprint en

Abstract

3D Gaussian Splatting (3DGS) has become a vital tool in novel view synthesis. 3D Gaussian functions with attributes like color, opacity, and scale are stacked together to explicitly model a radiance field. However, discrete 3D Gaussians usually produce poor depth with few geometry details but lots of floaters, which hinders the effective modeling of smooth radiance fields. To address this issue, we propose to learn a radiance field within a continuous view-dependent color field parameterized by neural networks. With continuous constraints in color, the bias on low-frequency signals of neural networks can highly encourage the geometry modeling to contribute to high-frequency color variations on images, getting rid of solely relying on the color attribute itself. Moreover, we impose a constraint to improve the Lipschitz continuity of the neural color field, making large changes of each Gaussian's color also match with large changes of its position in terms of a ratio. To this end, we additionally introduce novel self-learning strategies to improve the learning of the neural view-dependent color field without any external knowledge or priors, aiming for better generalization on unseen scenes. Our numerical and visual comparisons on widely used benchmarks justify our idea and show better ability of high fidelity geometry recovery in 3DGS. Project page: https://github.com/yangyixi21/Neural-Color-Fields-3DGS.

arXiv (Cornell University)
3D Shape Modeling and Analysis
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3D Gaussian Splatting within Self-Learned Neural View-Dependent Color Fields — Yixiao Yang, Zhizhong Han, et al. · arXiv (Cornell University) (2026) | TGRS Research Map | TGRS