Peningkatan Kompetensi Literasi Digital Guru Melalui Pemanfaatan Aplikasi Quizizz Sebagai Media Evaluasi Pembelajaran Interaktif

Learning evaluation in many madrasah is still dominated by conventional written tests, while the development of information technology requires teachers to possess adequate digital literacy competence. This community service program aimed to improve the digital literacy competence of teachers through the use of Quizizz as an interactive learning evaluation medium, to measure the change in competence after the training, and to identify which competence aspects still require further mentoring. The program involved ten teachers of a private Islamic senior high school in Barito Kuala Regency and was conducted in ten face-to-face meetings from June to August 2026, combining material delivery, hands-on practice, and individual mentoring. A one-group pre-test and post-test design was applied, analysed through the normalised gain (N-Gain) formula at two levels, namely the participant level and the competence aspect level. At the participant level, the average score rose from 63.4 to 92.3, a change of 45.6%, with an average N-Gain of 0.79 in the high category and all ten participants falling in that category. At the aspect level the gain was uneven: the four aspects that could be practised directly in the application all reached the high category, with N-Gain between 0.79 and 0.87, while conceptual understanding of digital literacy lagged behind at 0.59 in the medium category. Because the design used a single group without a comparison group, the findings are reported as a change in score after the training rather than as evidence of a single causal effect.

Authors

Institutions

Publication Details

Journal
Beujroh Jurnal Pemberdayaan dan Pengabdian pada Masyarakat
Published
2026-11-03
DOI
https://doi.org/10.61579/beujroh.v4i3.996
Primary Topic
Digital literacy in education
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Peningkatan Kompetensi Literasi Digital Guru Melalui Pemanfaatan Aplikasi Quizizz Sebagai Media Evaluasi Pembelajaran Interaktif

Abdurahim Sidiq, Rais Mu’ammar, Ice Trianiza, Lutfiah Putri
Beujroh Jurnal Pemberdayaan dan Pengabdian pada Masyarakat
Digital literacy in education
article

Peningkatan Kompetensi Literasi Digital Guru Melalui Pemanfaatan Aplikasi Quizizz Sebagai Media Evaluasi Pembelajaran Interaktif

Abdurahim Sidiq, Rais Mu’ammar, Ice Trianiza, Lutfiah Putri
article en

Abstract

Learning evaluation in many madrasah is still dominated by conventional written tests, while the development of information technology requires teachers to possess adequate digital literacy competence. This community service program aimed to improve the digital literacy competence of teachers through the use of Quizizz as an interactive learning evaluation medium, to measure the change in competence after the training, and to identify which competence aspects still require further mentoring. The program involved ten teachers of a private Islamic senior high school in Barito Kuala Regency and was conducted in ten face-to-face meetings from June to August 2026, combining material delivery, hands-on practice, and individual mentoring. A one-group pre-test and post-test design was applied, analysed through the normalised gain (N-Gain) formula at two levels, namely the participant level and the competence aspect level. At the participant level, the average score rose from 63.4 to 92.3, a change of 45.6%, with an average N-Gain of 0.79 in the high category and all ten participants falling in that category. At the aspect level the gain was uneven: the four aspects that could be practised directly in the application all reached the high category, with N-Gain between 0.79 and 0.87, while conceptual understanding of digital literacy lagged behind at 0.59 in the medium category. Because the design used a single group without a comparison group, the findings are reported as a change in score after the training rather than as evidence of a single causal effect.

Beujroh Jurnal Pemberdayaan dan Pengabdian pada MasyarakatVol. 4(3)
Universitas Islam Kalimantan Muhammad Arsyad Al Banjary (ID)
Openalex Percentile: Top 9%
Digital literacy in education
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Laika access coming soon
Peningkatan Kompetensi Literasi Digital Guru Melalui Pemanfaatan Aplikasi Quizizz Sebagai Media Evaluasi Pembelajaran Interaktif — Abdurahim Sidiq, Rais Mu’ammar, et al. · Beujroh Jurnal Pemberdayaan dan Pengabdian pada Masyarakat (2026) | TGRS Research Map | TGRS