Negotiating educational value in children’s media: A Design-Cycle Framework from a U.S. public media production

The development of children’s educational media is typically evaluated through analyses of final products, with limited attention to the processes through which educational value is constructed. This exploratory study examines how educational, narrative, and disciplinary priorities are negotiated during production. Using qualitative content analysis, we analyze 163 feedback comments generated across iterative development stages of three episodes of a preschool educational animated series. Findings identify four domains of feedback (entertainment and engagement, learning, content, and production constraints) and show how these domains shift from relatively distinct considerations in early development to increasingly integrated refinements in later stages. These patterns indicate that educational quality emerges through sustained interdisciplinary negotiation rather than linear implementation. Drawing on these findings, we introduce the Design-Cycle Framework for Children’s Educational Media Development, which conceptualizes media production as an iterative process of alignment among creative, pedagogical, and disciplinary perspectives. This framework provides a process-oriented lens for analyzing educational media and a foundation for future research on production practices across contexts. Research on children’s educational media has largely examined what children learn from finished programs. Far less is known about how educational value is built during production, where creative, pedagogical, and disciplinary priorities must be negotiated. Analyzing 163 feedback comments from a U.S. public media series, this study shows that entertainment and engagement, learning, and content priorities shift from separate concerns to integrated refinements across drafts, and introduces the Design-Cycle Framework to describe this process. These implications are primarily for practitioners. Media producers and writers can use the framework to anticipate when educational and content expertise is needed, align learning goals with the story early, and plan time for iterative interdisciplinary review.

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Publication Details

Journal
Figshare
Published
2026-11-03
DOI
https://doi.org/10.6084/m9.figshare.34899027
Primary Topic
Child Development and Digital Technology
Type
article
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article

Negotiating educational value in children’s media: A Design-Cycle Framework from a U.S. public media production

Sara Sweetman
Figshare
Child Development and Digital Technology
article

Negotiating educational value in children’s media: A Design-Cycle Framework from a U.S. public media production

Sara Sweetman
article en

Abstract

The development of children’s educational media is typically evaluated through analyses of final products, with limited attention to the processes through which educational value is constructed. This exploratory study examines how educational, narrative, and disciplinary priorities are negotiated during production. Using qualitative content analysis, we analyze 163 feedback comments generated across iterative development stages of three episodes of a preschool educational animated series. Findings identify four domains of feedback (entertainment and engagement, learning, content, and production constraints) and show how these domains shift from relatively distinct considerations in early development to increasingly integrated refinements in later stages. These patterns indicate that educational quality emerges through sustained interdisciplinary negotiation rather than linear implementation. Drawing on these findings, we introduce the Design-Cycle Framework for Children’s Educational Media Development, which conceptualizes media production as an iterative process of alignment among creative, pedagogical, and disciplinary perspectives. This framework provides a process-oriented lens for analyzing educational media and a foundation for future research on production practices across contexts. Research on children’s educational media has largely examined what children learn from finished programs. Far less is known about how educational value is built during production, where creative, pedagogical, and disciplinary priorities must be negotiated. Analyzing 163 feedback comments from a U.S. public media series, this study shows that entertainment and engagement, learning, and content priorities shift from separate concerns to integrated refinements across drafts, and introduces the Design-Cycle Framework to describe this process. These implications are primarily for practitioners. Media producers and writers can use the framework to anticipate when educational and content expertise is needed, align learning goals with the story early, and plan time for iterative interdisciplinary review.

Figshare
Openalex Percentile: Top 8%
Child Development and Digital Technology
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Negotiating educational value in children’s media: A Design-Cycle Framework from a U.S. public media production — Sara Sweetman · Figshare (2026) | TGRS Research Map | TGRS