PENINGKATAN HASIL BELAJAR IPAS MATERI KEARIFAN LOKAL MELALUI MODEL TEAMS GAMES TOURNAMENT BERBANTUAN KARTU BERGAMBAR MURID KELAS IV-B SD ISLAM SULTAN AGUNG 4

This classroom action research was motivated by the low engagement and learning outcomes of students in the Natural and Social Sciences (IPAS) subject, particularly on the topic of Local Wisdom, in Class IV-B at SD Islam Sultan Agung 4 Semarang. Prior to the intervention, instructional practices were predominantly teacher-centered, providing limited opportunities for students to collaborate, discuss, and participate actively, which directly hindered their academic performance. This study aims to improve student learning outcomes through the implementation of the Teams Games Tournament (TGT) cooperative learning model assisted by visual picture cards. The study employed the Classroom Action Research (CAR) design developed by Kemmis and McTaggart across two cycles, each encompassing planning, acting, observing, and reflecting stages. The subjects comprised 26 fourth-grade students, consisting of 13 boys and 13 girls. The findings revealed substantial improvements in student learning outcomes, where the class average increased from 70.70 in Cycle I (40.38% classical mastery) to 82.05 in Cycle II (84.61% classical mastery). Furthermore, the final post-test yielded an average score of 87.19 with 96.15% classical mastery, successfully surpassing the predetermined 85% success benchmark. Concurrently, teacher instructional performance reached 92.50% and student learning activity reached 82.10% in Cycle II, both categorized as very good. Therefore, the implementation of the TGT model assisted by picture cards effectively enhances student engagement and learning outcomes in elementary science instruction. ABSTRAK Penelitian ini dilatarbelakangi oleh rendahnya keaktifan dan hasil belajar murid pada mata pelajaran IPAS materi Kearifan Lokal di kelas IV-B SD Islam Sultan Agung 4 Semarang. Sebelum tindakan, pembelajaran cenderung berpusat pada guru (teacher-centered) sehingga murid belum optimal dalam berdiskusi, bekerja sama, dan terlibat secara aktif, yang berdampak pada rendahnya hasil belajar. Penelitian ini bertujuan untuk meningkatkan hasil belajar murid melalui penerapan model pembelajaran kooperatif tipe Teams Games Tournament (TGT) berbantuan media kartu bergambar. Metode penelitian menggunakan Penelitian Tindakan Kelas (PTK) model Kemmis dan McTaggart yang dilaksanakan dalam dua siklus, meliputi tahapan perencanaan (planning), pelaksanaan (acting), observasi (observing), dan refleksi (reflecting). Subjek penelitian berjumlah 26 murid kelas IV-B yang terdiri atas 13 murid laki-laki dan 13 murid perempuan. Hasil penelitian menunjukkan adanya peningkatan hasil belajar yang signifikan, di mana rata-rata nilai meningkat dari 70,70 pada Siklus I dengan ketuntasan 40,38% menjadi 82,05 pada Siklus II dengan ketuntasan 84,61%. Hasil post-test akhir menunjukkan capaian rata-rata 87,19 dengan ketuntasan klasikal mencapai 96,15%, sehingga berhasil melampaui indikator keberhasilan yang ditetapkan sebesar 85%. Aktivitas guru pada Siklus II mencapai 92,50% dan aktivitas murid mencapai 82,10%, keduanya berkategori sangat baik. Dengan demikian, penerapan model TGT berbantuan kartu bergambar efektif meningkatkan aktivitas dan hasil belajar murid pada materi Kearifan Lokal.

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Journal
SOCIAL Jurnal Inovasi Pendidikan IPS
Published
2026-11-03
DOI
https://doi.org/10.51878/social.v6i4.15459
Primary Topic
Innovative Teaching and Learning Methods
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article
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article

PENINGKATAN HASIL BELAJAR IPAS MATERI KEARIFAN LOKAL MELALUI MODEL TEAMS GAMES TOURNAMENT BERBANTUAN KARTU BERGAMBAR MURID KELAS IV-B SD ISLAM SULTAN AGUNG 4

Meilan Arsanti, Salsabila Hayuning Tiasna
SOCIAL Jurnal Inovasi Pendidikan IPS
Innovative Teaching and Learning Methods
article

PENINGKATAN HASIL BELAJAR IPAS MATERI KEARIFAN LOKAL MELALUI MODEL TEAMS GAMES TOURNAMENT BERBANTUAN KARTU BERGAMBAR MURID KELAS IV-B SD ISLAM SULTAN AGUNG 4

Meilan Arsanti, Salsabila Hayuning Tiasna
article en

Abstract

This classroom action research was motivated by the low engagement and learning outcomes of students in the Natural and Social Sciences (IPAS) subject, particularly on the topic of Local Wisdom, in Class IV-B at SD Islam Sultan Agung 4 Semarang. Prior to the intervention, instructional practices were predominantly teacher-centered, providing limited opportunities for students to collaborate, discuss, and participate actively, which directly hindered their academic performance. This study aims to improve student learning outcomes through the implementation of the Teams Games Tournament (TGT) cooperative learning model assisted by visual picture cards. The study employed the Classroom Action Research (CAR) design developed by Kemmis and McTaggart across two cycles, each encompassing planning, acting, observing, and reflecting stages. The subjects comprised 26 fourth-grade students, consisting of 13 boys and 13 girls. The findings revealed substantial improvements in student learning outcomes, where the class average increased from 70.70 in Cycle I (40.38% classical mastery) to 82.05 in Cycle II (84.61% classical mastery). Furthermore, the final post-test yielded an average score of 87.19 with 96.15% classical mastery, successfully surpassing the predetermined 85% success benchmark. Concurrently, teacher instructional performance reached 92.50% and student learning activity reached 82.10% in Cycle II, both categorized as very good. Therefore, the implementation of the TGT model assisted by picture cards effectively enhances student engagement and learning outcomes in elementary science instruction. ABSTRAK Penelitian ini dilatarbelakangi oleh rendahnya keaktifan dan hasil belajar murid pada mata pelajaran IPAS materi Kearifan Lokal di kelas IV-B SD Islam Sultan Agung 4 Semarang. Sebelum tindakan, pembelajaran cenderung berpusat pada guru (teacher-centered) sehingga murid belum optimal dalam berdiskusi, bekerja sama, dan terlibat secara aktif, yang berdampak pada rendahnya hasil belajar. Penelitian ini bertujuan untuk meningkatkan hasil belajar murid melalui penerapan model pembelajaran kooperatif tipe Teams Games Tournament (TGT) berbantuan media kartu bergambar. Metode penelitian menggunakan Penelitian Tindakan Kelas (PTK) model Kemmis dan McTaggart yang dilaksanakan dalam dua siklus, meliputi tahapan perencanaan (planning), pelaksanaan (acting), observasi (observing), dan refleksi (reflecting). Subjek penelitian berjumlah 26 murid kelas IV-B yang terdiri atas 13 murid laki-laki dan 13 murid perempuan. Hasil penelitian menunjukkan adanya peningkatan hasil belajar yang signifikan, di mana rata-rata nilai meningkat dari 70,70 pada Siklus I dengan ketuntasan 40,38% menjadi 82,05 pada Siklus II dengan ketuntasan 84,61%. Hasil post-test akhir menunjukkan capaian rata-rata 87,19 dengan ketuntasan klasikal mencapai 96,15%, sehingga berhasil melampaui indikator keberhasilan yang ditetapkan sebesar 85%. Aktivitas guru pada Siklus II mencapai 92,50% dan aktivitas murid mencapai 82,10%, keduanya berkategori sangat baik. Dengan demikian, penerapan model TGT berbantuan kartu bergambar efektif meningkatkan aktivitas dan hasil belajar murid pada materi Kearifan Lokal.

SOCIAL Jurnal Inovasi Pendidikan IPSVol. 6(4)
Sultan Agung Islamic University (ID)
Openalex Percentile: Top 8%
Innovative Teaching and Learning Methods
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