Known by the Machine: Building Relational Presence with AI NPCs for Stigma-Free Mental Health Literacy in Games

Mental Health (MH) remains a global priority, yet low literacy and stigma frequently limit open discussion and help-seeking behaviors. While game-based education has shown promise in supporting stigma reduction and literacy improvement, the potential for Large Language Models (LLMs) to support non-judgmental, playful exploration of sensitive topics remains underexplored, specifically, the role of conversational memory to support trust-building in MH discussions. We conducted a four-session, longitudinal mixed-methods study to evaluate how the relational presence of AI characters, powered by GPT-4o-mini with varied memory designs, relates to player experience and learning. Moving beyond an evaluation of learning, we examine how the perception of being known by an AI NPC is associated with engagement with stigmatized content. Results indicate that while participants achieved significant and sustained gains in Mental Health Literacy (MHL), these improvements did not differ by memory condition. Instead, memory appeared to operate as a relational design feature that shaped participants’ perceptions of social presence, with many describing conversational NPCs as supportive companions. We also identify interactional risks, such as algorithmic vagueness and privacy-induced hesitation, that participants described as reducing their comfort during conversations. We conclude by offering design recommendations for leveraging LLM memory to create more relational and stigma-sensitive environments for MH education.

Authors

Institutions

Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2026-11-03
DOI
https://doi.org/10.1145/3831287
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Known by the Machine: Building Relational Presence with AI NPCs for Stigma-Free Mental Health Literacy in Games

Rina R. Wehbe, Carin J. Meijer, Soraya S. Anvari
Proceedings of the ACM on Human-Computer Interaction
Educational Games and Gamification
article

Known by the Machine: Building Relational Presence with AI NPCs for Stigma-Free Mental Health Literacy in Games

Rina R. Wehbe, Carin J. Meijer, Soraya S. Anvari
article en

Abstract

Mental Health (MH) remains a global priority, yet low literacy and stigma frequently limit open discussion and help-seeking behaviors. While game-based education has shown promise in supporting stigma reduction and literacy improvement, the potential for Large Language Models (LLMs) to support non-judgmental, playful exploration of sensitive topics remains underexplored, specifically, the role of conversational memory to support trust-building in MH discussions. We conducted a four-session, longitudinal mixed-methods study to evaluate how the relational presence of AI characters, powered by GPT-4o-mini with varied memory designs, relates to player experience and learning. Moving beyond an evaluation of learning, we examine how the perception of being known by an AI NPC is associated with engagement with stigmatized content. Results indicate that while participants achieved significant and sustained gains in Mental Health Literacy (MHL), these improvements did not differ by memory condition. Instead, memory appeared to operate as a relational design feature that shaped participants’ perceptions of social presence, with many describing conversational NPCs as supportive companions. We also identify interactional risks, such as algorithmic vagueness and privacy-induced hesitation, that participants described as reducing their comfort during conversations. We conclude by offering design recommendations for leveraging LLM memory to create more relational and stigma-sensitive environments for MH education.

Proceedings of the ACM on Human-Computer InteractionVol. 10(7)
Dalhousie University (CA)
Openalex Percentile: Top 8%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Laika access coming soon