Asymmetric Gaming Further Apart: Effects of World and Goal Sharing on Cooperative Play

Asymmetric game design can create rich social experiences and foster inclusion by assigning players distinct, interdependent roles that cater to different needs and preferences. However, as this approach intentionally introduces differences between individual gameplay experiences, it raises questions about how far asymmetry can go before undermining sociality. Prior work has emphasized shared spaces and goals as central to cooperative play, yet their impact in asymmetric contexts remains underexplored. We present a mixed-methods study with 88 participants who took part in pairs, investigating how world and goal sharing influence social behavior and perceived sociality in asymmetric cooperative games. Drawing on questionnaire data, gameplay metrics, and interviews, our findings show that, while distinct worlds and goals introduce friction, they also enable new ‘flavors’ of cooperation. We discuss how these asymmetries can be used to design engaging grounding challenges and moments of autonomy without sacrificing a sense of shared play. Finally, we contribute key design considerations (e.g., visible effort, tangible and playful intrusions) to support social connection in highly asymmetric experiences.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2026-11-03
DOI
https://doi.org/10.1145/3831311
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Asymmetric Gaming Further Apart: Effects of World and Goal Sharing on Cooperative Play

Tiago Guerreiro, David Gonçalves, João Guerreiro, Kathrin Gerling et al.
Proceedings of the ACM on Human-Computer Interaction
Digital Games and Media
article

Asymmetric Gaming Further Apart: Effects of World and Goal Sharing on Cooperative Play

Tiago Guerreiro, David Gonçalves, João Guerreiro, Kathrin Gerling, Daniel Reis, André Rodrigues
article en

Abstract

Asymmetric game design can create rich social experiences and foster inclusion by assigning players distinct, interdependent roles that cater to different needs and preferences. However, as this approach intentionally introduces differences between individual gameplay experiences, it raises questions about how far asymmetry can go before undermining sociality. Prior work has emphasized shared spaces and goals as central to cooperative play, yet their impact in asymmetric contexts remains underexplored. We present a mixed-methods study with 88 participants who took part in pairs, investigating how world and goal sharing influence social behavior and perceived sociality in asymmetric cooperative games. Drawing on questionnaire data, gameplay metrics, and interviews, our findings show that, while distinct worlds and goals introduce friction, they also enable new ‘flavors’ of cooperation. We discuss how these asymmetries can be used to design engaging grounding challenges and moments of autonomy without sacrificing a sense of shared play. Finally, we contribute key design considerations (e.g., visible effort, tangible and playful intrusions) to support social connection in highly asymmetric experiences.

Proceedings of the ACM on Human-Computer InteractionVol. 10(7)
Karlsruhe Institute of Technology (DE), University of Lisbon (PT), Human Computer Interaction (Switzerland) (CH)
Openalex Percentile: Top 8%
Digital Games and Media
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