Immersive Experimental Teaching Interaction Design Based on Virtual Reality Environment

Immersive virtual reality allows broadening access to laboratory experiments by minimizing the need for tangible devices and repeated procedural learning, but pre-defined instructional cues give little help to learners in case of diverging from complex multi-stage experimental procedures. To solve this problem, an adaptive teaching framework for experimental procedures in acid-base titration was developed using Unity 2022.3 LTS, Meta Quest 3, behavioral event logging, Hidden Markov Model (HMM) and Viterbi decoding. The system detected five states of operation and provided feedback through visual, haptic, and textual feedback in case of illegal transitions, missed steps, or repeated invalid moves. In a controlled experiment conducted on 72 undergraduate students, a model-guided VR condition and a basic-VR condition were compared. The HMM gave an accuracy of 90.8%, Macro-F1 score of 0.908 and mean inference delay of 37.6 ± 6.2 ms. The group with the model guidance made fewer procedural mistakes (1.78 ± 1.35 vs 4.39 ± 1.90), completed more steps (94.82% vs 89.77%), gained more knowledge (17.47 ± 6.83 vs 11.39 ± 5.15) and had lower NASA-TLX scores (37.13 ± 10.01 vs 48.26 ± 10.40). This study proves that adaptive interaction with state awareness allows connecting real-time behavior recognition with improvements in procedural accuracy, cognitive efficiency and learning in laboratories.

Authors

Institutions

Publication Details

Journal
Applied and Computational Engineering
Published
2026-11-03
DOI
https://doi.org/10.54254/2755-2721/2027.38422
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Immersive Experimental Teaching Interaction Design Based on Virtual Reality Environment

Zhikai Wang
Applied and Computational Engineering
Virtual Reality Applications and Impacts
article

Immersive Experimental Teaching Interaction Design Based on Virtual Reality Environment

Zhikai Wang
article en

Abstract

Immersive virtual reality allows broadening access to laboratory experiments by minimizing the need for tangible devices and repeated procedural learning, but pre-defined instructional cues give little help to learners in case of diverging from complex multi-stage experimental procedures. To solve this problem, an adaptive teaching framework for experimental procedures in acid-base titration was developed using Unity 2022.3 LTS, Meta Quest 3, behavioral event logging, Hidden Markov Model (HMM) and Viterbi decoding. The system detected five states of operation and provided feedback through visual, haptic, and textual feedback in case of illegal transitions, missed steps, or repeated invalid moves. In a controlled experiment conducted on 72 undergraduate students, a model-guided VR condition and a basic-VR condition were compared. The HMM gave an accuracy of 90.8%, Macro-F1 score of 0.908 and mean inference delay of 37.6 ± 6.2 ms. The group with the model guidance made fewer procedural mistakes (1.78 ± 1.35 vs 4.39 ± 1.90), completed more steps (94.82% vs 89.77%), gained more knowledge (17.47 ± 6.83 vs 11.39 ± 5.15) and had lower NASA-TLX scores (37.13 ± 10.01 vs 48.26 ± 10.40). This study proves that adaptive interaction with state awareness allows connecting real-time behavior recognition with improvements in procedural accuracy, cognitive efficiency and learning in laboratories.

Applied and Computational EngineeringVol. 275(1)
University of Birmingham (GB)
Openalex Percentile: Top 11%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Laika access coming soon