Elden VR: Reducing Motion Sickness in Virtual Reality Melee Combat
Fast-paced action games rely on high-motion avatar actions such as dodge rolls, knockdowns, and high-speed locomotion. In VR, presenting these actions from a first-person viewpoint can induce motion sickness when the camera moves in ways the user’s body does not. Prior out-of-body and hybrid-perspective VR research shows that decoupling the viewpoint from the avatar can reduce discomfort, but focus on locomotion or isolated actions. To bring research closer to real-life application, we contribute a hybrid first-/third-person VR viewpoint control method for melee combat, a complex use case involving locomotion, dodge rolls, and stagger/knockdown reactions. We display high-motion actions in third person while keeping the user’s head-tracked viewpoint stable, and teleport the viewpoint before and/or after the action. We evaluated the system in two experiments. Experiment 1 was an exploratory qualitative evaluation (N=27). Experiment 2 was a quantitative within-subjects comparison of motion sickness with respect to a first-person baseline (N=20). The results suggest that our approach successfully reduces motion sickness and appears suitable for short actions such as dodge rolls and staggers, while longer locomotion sequences may introduce trade-offs around embodiment and agency. Overall, our work offers a novel design reference for using hybrid perspectives in high-motion VR gameplay.
Authors
- Yu‐Jung Liu (ORCID: https://orcid.org/0000-0001-5672-1358)
- Perttu Hämäläinen (ORCID: https://orcid.org/0000-0001-7764-3459)
- Markus Kirjonen (ORCID: https://orcid.org/0000-0002-4382-2165)
- S A Ahmed (ORCID: https://orcid.org/0009-0002-7462-9760)
- Supriya Dutta (ORCID: https://orcid.org/0009-0004-0152-5981)
- Esko Evtyukov (ORCID: https://orcid.org/0009-0007-3465-8395)
Institutions
- Engineering Arts (United States) (US)
- Aalto University (FI)
Publication Details
- Journal
- Proceedings of the ACM on Human-Computer Interaction
- Published
- 2026-11-03
- DOI
- https://doi.org/10.1145/3831339
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00