Isekai3D SDG: A Platform for Diverse Synthetic Gameplay Visual Data

We present Isekai3D Synthetic Data Generation (SDG), a platform for simulating and capturing synthetic 3D gameplay for research in vision and world models, neural graphics, gameplay agents, and other applications. The platform combines reusable environment and character assets with Unreal Engine plugins in a two-stage workflow. First, world simulation generates gameplay while recording the world state, character movements, actions, and camera tracks needed for replay. Second, the recorded simulation is replayed to capture selected outputs, such as rendered video, images, and depth maps, at a specified resolution and frame rate under selected rendering and camera configurations. Separating simulation from capture allows the same recorded gameplay to produce multiple output variants without repeating the original simulation. Visual outputs are accompanied by frame-aligned camera, character, and action metadata. The platform uploads generated data directly in a training-friendly format, reducing intermediate storage, preparation time, and manual processing. This report describes the design of our overall system, including the platform's assets, plugins, and their functionality, explaining how they work together to generate diverse synthetic gameplay data.

Authors

Publication Details

Journal
arXiv (Cornell University)
Published
2026-11-02
DOI
https://doi.org/10.48550/arxiv.2611.03626
Primary Topic
Computer Graphics and Visualization Techniques
Type
preprint
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preprint

Isekai3D SDG: A Platform for Diverse Synthetic Gameplay Visual Data

Sven Elflein, Rafal Karp, Adam Grygielski, Michael Stengel et al.
arXiv (Cornell University)
Computer Graphics and Visualization Techniques
preprint

Isekai3D SDG: A Platform for Diverse Synthetic Gameplay Visual Data

Sven Elflein, Rafal Karp, Adam Grygielski, Michael Stengel, Anjul Patney, Josef Spjut, Shengze Wang, Gene Liu, Mischa Kolbe, Liwen Wu, David Pankratz, Shih-Hsin Li, Eric Courtemanche
preprint en

Abstract

We present Isekai3D Synthetic Data Generation (SDG), a platform for simulating and capturing synthetic 3D gameplay for research in vision and world models, neural graphics, gameplay agents, and other applications. The platform combines reusable environment and character assets with Unreal Engine plugins in a two-stage workflow. First, world simulation generates gameplay while recording the world state, character movements, actions, and camera tracks needed for replay. Second, the recorded simulation is replayed to capture selected outputs, such as rendered video, images, and depth maps, at a specified resolution and frame rate under selected rendering and camera configurations. Separating simulation from capture allows the same recorded gameplay to produce multiple output variants without repeating the original simulation. Visual outputs are accompanied by frame-aligned camera, character, and action metadata. The platform uploads generated data directly in a training-friendly format, reducing intermediate storage, preparation time, and manual processing. This report describes the design of our overall system, including the platform's assets, plugins, and their functionality, explaining how they work together to generate diverse synthetic gameplay data.

arXiv (Cornell University)
Computer Graphics and Visualization Techniques
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Isekai3D SDG: A Platform for Diverse Synthetic Gameplay Visual Data — Sven Elflein, Rafal Karp, et al. · arXiv (Cornell University) (2026) | TGRS Research Map | TGRS