GEAR: Generative Editing for Scene-Conditioned Outfit Retrieval for VR Travel

In virtual environments, choosing appropriate outfits requires contextual harmony with surrounding scenes, yet bridging the visual gap between 3D ambient views and catalog garment assets remains challenging. This paper investigates scene-conditioned outfit retrieval for interactive 3D environments, where a user's egocentric view serves as the retrieval signal. We present GEAR (Generative Editing for Asset Retrieval), a framework that bridges the cross-domain gap by synthesizing intermediate visual queries rather than predicting direct compatibility. GEAR uses a vision-language model to describe suitable clothing from a captured scene, employs an instruction-guided diffusion model to render the concept onto a standardized reference character, and utilizes the cropped clothing region to retrieve existing 2D outfit assets via embedding similarity. An interactive Unity prototype demonstrates real-time scene capture, asset retrieval, and in-engine 3D avatar fitting. We benchmark GEAR against direct visual similarity, aesthetic scoring, and VLM-based reranking on a controlled dataset using automated Swiss-system pairwise judgments, where GEAR achieves competitive top-ranked performance (mean Elo@5 of 1012.75 and top-10 overlap of 0.180) alongside 0.539 pairwise agreement. Furthermore, a user study across 20 virtual travel scenes demonstrates that GEAR achieves the highest overall participant preference in both visual appeal (34.5%) and contextual suitability (34.5%).

Authors

Publication Details

Journal
arXiv (Cornell University)
Published
2026-11-02
DOI
https://doi.org/10.48550/arxiv.2611.02363
Primary Topic
Generative Adversarial Networks and Image Synthesis
Type
preprint
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preprint

GEAR: Generative Editing for Scene-Conditioned Outfit Retrieval for VR Travel

Minh–Triet Tran, Thanh-Hai Nguyen, Ginchev Dinh, Nam-Quan Nguyen et al.
arXiv (Cornell University)
Generative Adversarial Networks and Image Synthesis
preprint

GEAR: Generative Editing for Scene-Conditioned Outfit Retrieval for VR Travel

Minh–Triet Tran, Thanh-Hai Nguyen, Ginchev Dinh, Nam-Quan Nguyen, Thinh-Phuc Nguyen, Trung-Nghia Le, Lam-Huy Nguyen-Ngoc, Hoang-Bach Nguyen-Phan
preprint en

Abstract

In virtual environments, choosing appropriate outfits requires contextual harmony with surrounding scenes, yet bridging the visual gap between 3D ambient views and catalog garment assets remains challenging. This paper investigates scene-conditioned outfit retrieval for interactive 3D environments, where a user's egocentric view serves as the retrieval signal. We present GEAR (Generative Editing for Asset Retrieval), a framework that bridges the cross-domain gap by synthesizing intermediate visual queries rather than predicting direct compatibility. GEAR uses a vision-language model to describe suitable clothing from a captured scene, employs an instruction-guided diffusion model to render the concept onto a standardized reference character, and utilizes the cropped clothing region to retrieve existing 2D outfit assets via embedding similarity. An interactive Unity prototype demonstrates real-time scene capture, asset retrieval, and in-engine 3D avatar fitting. We benchmark GEAR against direct visual similarity, aesthetic scoring, and VLM-based reranking on a controlled dataset using automated Swiss-system pairwise judgments, where GEAR achieves competitive top-ranked performance (mean Elo@5 of 1012.75 and top-10 overlap of 0.180) alongside 0.539 pairwise agreement. Furthermore, a user study across 20 virtual travel scenes demonstrates that GEAR achieves the highest overall participant preference in both visual appeal (34.5%) and contextual suitability (34.5%).

arXiv (Cornell University)
Generative Adversarial Networks and Image Synthesis
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GEAR: Generative Editing for Scene-Conditioned Outfit Retrieval for VR Travel — Minh–Triet Tran, Thanh-Hai Nguyen, et al. · arXiv (Cornell University) (2026) | TGRS Research Map | TGRS