User Perceptions of Playful Activities with Software User Interfaces

Many user interfaces contain playful features, such as Easter eggs and anthropomorphized agents, even in business and other serious contexts. We investigate ways that users experience playfulness with software interfaces and their perceptions of playfulness. In an initial survey study (n=63), participants recall and describe a “playful” activity with a non-game app of their choice. To verify and expand these results, we conduct a brainstorming session with three experts on play, resulting in set of specific archetypal playful and non-playful activities. In a second survey study (n=61), participants reflect on these activities. Through inductive qualitative analysis, we construct categories of playful activity types and common themes representing participant perceptions. We relate the types to past theoretical works on play, and discuss how our results could inform the design and evaluation of features that encourage playfulness in interfaces.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2026-11-03
DOI
https://doi.org/10.1145/3831280
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
0.00
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article

User Perceptions of Playful Activities with Software User Interfaces

Matthew Lakier, Daniel Vogel
Proceedings of the ACM on Human-Computer Interaction
Innovative Human-Technology Interaction
article

User Perceptions of Playful Activities with Software User Interfaces

Matthew Lakier, Daniel Vogel
article en

Abstract

Many user interfaces contain playful features, such as Easter eggs and anthropomorphized agents, even in business and other serious contexts. We investigate ways that users experience playfulness with software interfaces and their perceptions of playfulness. In an initial survey study (n=63), participants recall and describe a “playful” activity with a non-game app of their choice. To verify and expand these results, we conduct a brainstorming session with three experts on play, resulting in set of specific archetypal playful and non-playful activities. In a second survey study (n=61), participants reflect on these activities. Through inductive qualitative analysis, we construct categories of playful activity types and common themes representing participant perceptions. We relate the types to past theoretical works on play, and discuss how our results could inform the design and evaluation of features that encourage playfulness in interfaces.

Proceedings of the ACM on Human-Computer InteractionVol. 10(7)
University of Waterloo (CA), University of Calgary (CA)
Openalex Percentile: Top 11%
Innovative Human-Technology Interaction
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