Persuasion by Parts

Classical Bayesian persuasion assumes that an information designer can condition signals on the entire state. We propose persuasion by parts. In this model, the receiver's payoff from acting is $X = \sum_{i=1}^n X_i$ for independent coordinates $X_1,\ldots,X_n$ observed by separate sources. The designer commits in advance to a product experiment, in which each source $i$ can condition its signal only on $X_i$. Given the signals, the receiver computes her posterior mean $y$ of $X$ and acts with probability $g(y)$, where $g\colon \mathbb{R} \to [0,1]$ is a nondecreasing function. The designer aims to maximize the probability of action. Let $V_{\mathrm{prod}}(g)$ and $V_{\mathrm{joint}}(g)$ be the supremum probabilities of action under persuasion by parts and under joint persuasion, respectively. When the designer knows $g$, we show $$ V_{\mathrm{prod}}(g) \;\ge\; c\,V_{\mathrm{joint}}(g)^2 \qquad\text{for every nondecreasing } g\colon \mathbb{R} \to [0,1], $$ where $c > 0$ is an absolute constant independent of $n$ and the prior; the exponent $2$ is tight. When $g$ is unknown, we construct a product experiment $Π$ from the prior alone, whose probability of action $V_Π(g)$ satisfies $$ V_Π(g) \;\ge\; c_\varepsilon\,V_{\mathrm{joint}}(g)^{2 + \varepsilon} \qquad\text{for every } \varepsilon > 0 \text{ and every nondecreasing } g\colon \mathbb{R} \to [0,1], $$ where $c_\varepsilon > 0$ depends only on $\varepsilon$.

Authors

Publication Details

Journal
arXiv (Cornell University)
Published
2026-11-02
DOI
https://doi.org/10.48550/arxiv.2611.02845
Primary Topic
Game Theory and Applications
Type
preprint
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preprint

Persuasion by Parts

Kangning Wang, Renzhe Xu, Shuyuan Jia
arXiv (Cornell University)
Game Theory and Applications
preprint

Persuasion by Parts

Kangning Wang, Renzhe Xu, Shuyuan Jia
preprint en

Abstract

Classical Bayesian persuasion assumes that an information designer can condition signals on the entire state. We propose persuasion by parts. In this model, the receiver's payoff from acting is $X = \sum_{i=1}^n X_i$ for independent coordinates $X_1,\ldots,X_n$ observed by separate sources. The designer commits in advance to a product experiment, in which each source $i$ can condition its signal only on $X_i$. Given the signals, the receiver computes her posterior mean $y$ of $X$ and acts with probability $g(y)$, where $g\colon \mathbb{R} \to [0,1]$ is a nondecreasing function. The designer aims to maximize the probability of action. Let $V_{\mathrm{prod}}(g)$ and $V_{\mathrm{joint}}(g)$ be the supremum probabilities of action under persuasion by parts and under joint persuasion, respectively. When the designer knows $g$, we show $$ V_{\mathrm{prod}}(g) \;\ge\; c\,V_{\mathrm{joint}}(g)^2 \qquad\text{for every nondecreasing } g\colon \mathbb{R} \to [0,1], $$ where $c > 0$ is an absolute constant independent of $n$ and the prior; the exponent $2$ is tight. When $g$ is unknown, we construct a product experiment $Π$ from the prior alone, whose probability of action $V_Π(g)$ satisfies $$ V_Π(g) \;\ge\; c_\varepsilon\,V_{\mathrm{joint}}(g)^{2 + \varepsilon} \qquad\text{for every } \varepsilon > 0 \text{ and every nondecreasing } g\colon \mathbb{R} \to [0,1], $$ where $c_\varepsilon > 0$ depends only on $\varepsilon$.

arXiv (Cornell University)
Game Theory and Applications
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Persuasion by Parts — Kangning Wang, Renzhe Xu, et al. · arXiv (Cornell University) (2026) | TGRS Research Map | TGRS