Tuning the Trail: Effects of Desire Paths on Player Behavior and Experience During Goal-Directed and Exploratory Play

Player traces such as footprints are a common way to make prior players’ actions visible and to scaffold navigation and learning. Yet it remains unclear how the density of such traces affects players’ experience across different task demands. We investigate how sparse versus dense footprints shape players’ reliance on traces, perceived usefulness, and workload in two contrasting gameplay tasks: one that benefits from following established routes and one that rewards broader exploration and collection. We conducted a controlled mixed-methods study combining behavioral telemetry, standardized scales ( NASA–TLX , miniPXI ), and open-ended feedback. We found that denser footprints increased players’ tendency to rely on traces and improved perceived usefulness. Goal clarity was shaped primarily by the task itself. At the same time, workload was significantly shaped by the task itself: goal-oriented play imposed higher temporal demand and effort than open exploration. Qualitative reports and descriptive patterns further suggest that the experiential meaning of density depends on context, i.e., dense traces appeared supportive when players pursued a clear goal, but constraining during free exploration. We discuss implications on player navigation in game design and offer directions for future work.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2026-11-03
DOI
https://doi.org/10.1145/3831317
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
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article

Tuning the Trail: Effects of Desire Paths on Player Behavior and Experience During Goal-Directed and Exploratory Play

Martin Kocur, Michael Lankes, Günter Wallner
Proceedings of the ACM on Human-Computer Interaction
Digital Games and Media
article

Tuning the Trail: Effects of Desire Paths on Player Behavior and Experience During Goal-Directed and Exploratory Play

Martin Kocur, Michael Lankes, Günter Wallner
article en

Abstract

Player traces such as footprints are a common way to make prior players’ actions visible and to scaffold navigation and learning. Yet it remains unclear how the density of such traces affects players’ experience across different task demands. We investigate how sparse versus dense footprints shape players’ reliance on traces, perceived usefulness, and workload in two contrasting gameplay tasks: one that benefits from following established routes and one that rewards broader exploration and collection. We conducted a controlled mixed-methods study combining behavioral telemetry, standardized scales ( NASA–TLX , miniPXI ), and open-ended feedback. We found that denser footprints increased players’ tendency to rely on traces and improved perceived usefulness. Goal clarity was shaped primarily by the task itself. At the same time, workload was significantly shaped by the task itself: goal-oriented play imposed higher temporal demand and effort than open exploration. Qualitative reports and descriptive patterns further suggest that the experiential meaning of density depends on context, i.e., dense traces appeared supportive when players pursued a clear goal, but constraining during free exploration. We discuss implications on player navigation in game design and offer directions for future work.

Proceedings of the ACM on Human-Computer InteractionVol. 10(7)
Siemens (Hungary) (HU), University of Central Florida (US), Johannes Kepler University of Linz (AT), Digital First Media (United States) (US), Dynamic Graphics (United States) (US), University of Applied Sciences Upper Austria (AT), Digital Media Arts College (US), Eindhoven University of Technology (NL)
Openalex Percentile: Top 8%
Digital Games and Media
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Tuning the Trail: Effects of Desire Paths on Player Behavior and Experience During Goal-Directed and Exploratory Play — Martin Kocur, Michael Lankes, et al. · Proceedings of the ACM on Human-Computer Interaction (2026) | TGRS Research Map | TGRS