Development of a Digital-Based Educational Snakes and Ladders Board Game to Improve Arabic Vocabulary Mastery for Seventh Grade Students at MTs Zia Salsabila Medan

Vocabulary (mufradat) is the foundation of Arabic language skills, but its teaching in Year 7 at MTs Zia Salsabila, Medan, still relies heavily on lectures, repetition and rote learning, with the result that the vocabulary learnt is quickly forgotten. This study aims to develop a digital educational snakes and ladders board game as a medium for teaching Arabic vocabulary, and subsequently to test its feasibility, practicality and effectiveness. The study employed the Research and Development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data were collected through observation, interviews, a needs analysis questionnaire, validation sheets completed by subject matter experts, media experts and language experts, teacher and pupil response questionnaires, trial observation sheets, as well as pre- and post-learning vocabulary tests administered to 22 Year 7 pupils. The validation results showed scores of 93.33 per cent (content), 91.00 per cent (media) and 88.00 per cent (language), with a combined average of 90.64 per cent, falling into the ‘highly suitable’ category. Teacher response rates reached 93.75 per cent and pupil response rates 87.91 per cent. The average student score increased from 70.91 in the pre-test to 90.00 in the post-test, with an average N-Gain of 0.66, which falls into the ‘moderate’ category. Consequently, this digital snakes and ladders game is suitable, practical and sufficiently effective for improving Year 7 pupils’ command of Arabic vocabulary.

Authors

Institutions

Publication Details

Journal
BLAZE Jurnal Bahasa dan Sastra dalam Pendidikan Linguistik dan Pengembangan
Published
2026-11-01
DOI
https://doi.org/10.59841/blaze.v4i4.4342
Primary Topic
Arabic Language Education Studies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Development of a Digital-Based Educational Snakes and Ladders Board Game to Improve Arabic Vocabulary Mastery for Seventh Grade Students at MTs Zia Salsabila Medan

Siti Halija, Fahrurrozi Fahrurrozi
BLAZE Jurnal Bahasa dan Sastra dalam Pendidikan Linguistik dan Pengembangan
Arabic Language Education Studies
article

Development of a Digital-Based Educational Snakes and Ladders Board Game to Improve Arabic Vocabulary Mastery for Seventh Grade Students at MTs Zia Salsabila Medan

Siti Halija, Fahrurrozi Fahrurrozi
article en

Abstract

Vocabulary (mufradat) is the foundation of Arabic language skills, but its teaching in Year 7 at MTs Zia Salsabila, Medan, still relies heavily on lectures, repetition and rote learning, with the result that the vocabulary learnt is quickly forgotten. This study aims to develop a digital educational snakes and ladders board game as a medium for teaching Arabic vocabulary, and subsequently to test its feasibility, practicality and effectiveness. The study employed the Research and Development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Data were collected through observation, interviews, a needs analysis questionnaire, validation sheets completed by subject matter experts, media experts and language experts, teacher and pupil response questionnaires, trial observation sheets, as well as pre- and post-learning vocabulary tests administered to 22 Year 7 pupils. The validation results showed scores of 93.33 per cent (content), 91.00 per cent (media) and 88.00 per cent (language), with a combined average of 90.64 per cent, falling into the ‘highly suitable’ category. Teacher response rates reached 93.75 per cent and pupil response rates 87.91 per cent. The average student score increased from 70.91 in the pre-test to 90.00 in the post-test, with an average N-Gain of 0.66, which falls into the ‘moderate’ category. Consequently, this digital snakes and ladders game is suitable, practical and sufficiently effective for improving Year 7 pupils’ command of Arabic vocabulary.

BLAZE Jurnal Bahasa dan Sastra dalam Pendidikan Linguistik dan PengembanganVol. 4(4)
Universitas Islam Negeri Sumatera Utara (ID)
Openalex Percentile: Top 3%
Arabic Language Education Studies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Laika access coming soon