Enhancing academic engagement in college students with ADHD through virtual reality: A randomized controlled trial using ecologically valid study contexts.
Virtual reality (VR) technology offers a novel and scalable approach to support the attention, motivation, and effort of individuals with attention-deficit/hyperactivity disorder (ADHD) completing less engaging or aversive tasks over longer periods of time, such as homework or studying.VR can remove external distractions and provide frequent and consistent feedback to promote sustained attention and improved task performance.This pilot randomized trial examined the effects of immersion in a distraction-free VR environment and continuous behavioral feedback on students' attention.Forty-nine college students with ADHD ages 18-25 (M = 21.13,51.9% female) were randomized into three groups: (a) VR in passthrough mode (no virtual environment), (b) VR with a virtual study environment, and (c) VR with a virtual study environment plus real-time attention feedback.Primary outcomes included self-reported concentration problems, effort, and motivation.Secondary outcomes included reading comprehension performance and attention assessed via computer activity.Repeated-measures analyses of variance and paired t tests indicated all groups improved on some metrics.However, the virtual study environment with feedback condition yielded the largest and most consistent effects on effort, motivation, and concentration, was the only condition to improve in reading comprehension accuracy, and achieved the highest computer-activity based attention score (95%).Acceptance was high, with 81% of participants reporting they would recommend VR to other students.VR with real-time feedback may provide an effective and acceptable intervention to enhance the attention of individuals with ADHD during academic-and work-related tasks.By embedding adaptive attention signaling, this approach applies principles of behavioral feedback through automated attention signaling. Keywords: attention-deficit/hyperactivity disorder, virtual reality, study aid, college studentsAttention-deficit/hyperactivity disorder (ADHD) is one of the most prevalent neurodevelopmental health conditions worldwide, affecting approximately 7% of individuals across the lifespan (Thomas et al., 2015).ADHD is characterized by differences in inattention and hyperactivity/impulsivity (American Psychiatric Association, 2022), which can reflect underlying impairments in executive functioning and self-regulation.Further, while ADHD is highly heterogeneous and many with ADHD thrive across family, school, and social All rights, including for text and data mining, AI training, and similar technologies, are reserved.
Authors
- Joshua M. Langberg (ORCID: https://orcid.org/0000-0003-0169-2793)
- Elizabeth S. M. Chan (ORCID: https://orcid.org/0000-0001-7494-3587)
- Fatemeh Jamalinabijan (ORCID: https://orcid.org/0000-0002-5412-416X)
- David C. Shepherd (ORCID: https://orcid.org/0000-0003-2017-7842)
- Thomas Fritz (ORCID: https://orcid.org/0000-0002-1834-6240)
- Isabelle Cuber (ORCID: https://orcid.org/0000-0003-1242-0742)
- Aleksander Kurgan (ORCID: https://orcid.org/0009-0005-3541-3934)
- Matheus B. da Costa (ORCID: https://orcid.org/0009-0001-6539-3453)
- Sophia R Frontale
Institutions
- Rutgers, The State University of New Jersey (US)
- Louisiana State University (US)
- Montclair State University (US)
- University of Zurich (CH)
Publication Details
- Journal
- Technology Mind and Behavior
- Published
- 2026-11-02
- DOI
- https://doi.org/10.1037/tmb0000224
- Primary Topic
- Attention Deficit Hyperactivity Disorder
- Type
- article
- Field-Weighted Citation Impact
- 0.00