DEVELOPMENT OF ASIKIN APPLICATION BASED ON INFOGRAPHICS FOR 12TH GRADE SENIOR HIGH SCHOOL STUDENTS
ABSTRACT This study was motivated by the use of learning media at SMAN 1 Kepanjen, which is still dominated by PowerPoint presentations and conventional textbooks, resulting in limited interactivity in supporting the learning process. The objective of this study was to develop ASIKIN (Ayo Sinau Ekonomi Internasional), an Android-based and infographic-based learning media that is feasible and attractive for Grade XII Economics learning. The research method used was Research and Development (R&D) with the ADDIE model, consisting of the analysis, design, development, implementation, and evaluation stages. The research subjects consisted of 36 students from Grade 12-10 at SMAN 1 Kepanjen selected using a saturated sampling technique. Data were collected through interviews and validation questionnaires involving material experts, media experts, learning practitioners/economics teachers, and students using a Likert scale. The data were analyzed quantitatively and qualitatively. The results showed that the ASIKIN application obtained a very valid category based on validation results from material experts (94%), media experts (96%), learning practitioners/economics teachers (86%), and student responses (93%). Therefore, conclude this study the ASIKIN application is feasible to be used as an interactive and engaging economics learning medium to support students in understanding International Economics materials through infographics, instructional videos, and interactive quizzes. This study contributes by providing the ASIKIN Android application, which transforms the presentation of International Economics materials into a more varied, integrated, interactive, and practical learning medium. Keywords: ASIKIN application; infographics; international economics; learning media ABSTRAK Penelitian ini dilatarbelakangi oleh penggunaan media pembelajaran di SMAN 1 Kepanjen yang masih didominasi PowerPoint dan buku konvensional sehingga kurang interaktif dalam mendukung pembelajaran. Penelitian ini bertujuan mengembangkan media pembelajaran ASIKIN (Ayo Sinau Ekonomi Internasional) berbasis aplikasi Android dan infografis yang layak dan menarik digunakan pada pembelajaran Ekonomi kelas XII. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE yang meliputi tahap analysis, design, development, implementation, dan evaluation. Subjek uji coba penelitian terdiri atas 36 peserta didik kelas 12-10 SMAN 1 Kepanjen yang dipilih menggunakan teknik sampel jenuh. Data dikumpulkan melalui wawancara dan angket validasi ahli materi, ahli media, praktisi pembelajaran/guru, serta peserta didik menggunakan skala Likert dan dianalisis secara kuantitatif serta kualitatif. Hasil penelitian menunjukkan bahwa aplikasi ASIKIN memperoleh kategori sangat valid berdasarkan validasi ahli materi sebesar 94%, ahli media sebesar 96%, praktisi pembelajaran/guru sebesar 86%, dan respons 36 peserta didik sebesar 93%. Dengan demikian, kesimpulan penelitian ini adalah aplikasi ASIKIN layak digunakan sebagai media pembelajaran ekonomi yang interaktif dan menarik untuk membantu peserta didik memahami materi Ekonomi Internasional melalui infografis, video pembelajaran, dan kuis interaktif. Penelitian ini berkontribusi menghasilkan aplikasi Android ASIKIN yang mentransformasi penyajian materi Ekonomi Internasional menjadi lebih variatif, integratif, interaktif, dan praktis. Kata kunci: aplikasi ASIKIN; ekonomi internasional; infografis; media pembelajaran
Authors
- Ro’ufah Inayati
- Putri Apsari Firmatika
Institutions
- State University of Malang (ID)
Publication Details
- Journal
- EDUNOMIA Jurnal Ilmiah Pendidikan Ekonomi
- Published
- 2026-11-02
- DOI
- https://doi.org/10.24127/edunomia.v7i1.12803
- Primary Topic
- Multimedia Learning Systems
- Type
- article
- Field-Weighted Citation Impact
- 0.00