Developing Learners' Integrated Skills Through Games

This article examines inspects the role of educational games in developing leraners’ integrated English language skills. Learning a forign language requires the development of four main skills, namely listening, speaking, reading and writing. These skills are closely connected, so they should be developed together. The article discusses how different types of games can create an interactive and motivating learning environment. It also explores the ways in which games encourage communication, improve vocabulary, amplify cooperation, and increase learners’ participation in classroom activities. Particular attention is given to the integration of the four language skills through game-based activities. The article is based on a theorical analysis of relevant litetature and previous studies on language teching.it highlights the educational value of games and provides methodological recommendations for their effective use in English language classrooms.

Authors

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-11-02
DOI
https://doi.org/10.5281/zenodo.23887398
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Developing Learners' Integrated Skills Through Games

Uzakbergenova Eleonora
2 links
Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

Developing Learners' Integrated Skills Through Games

Uzakbergenova Eleonora
article en

Abstract

This article examines inspects the role of educational games in developing leraners’ integrated English language skills. Learning a forign language requires the development of four main skills, namely listening, speaking, reading and writing. These skills are closely connected, so they should be developed together. The article discusses how different types of games can create an interactive and motivating learning environment. It also explores the ways in which games encourage communication, improve vocabulary, amplify cooperation, and increase learners’ participation in classroom activities. Particular attention is given to the integration of the four language skills through game-based activities. The article is based on a theorical analysis of relevant litetature and previous studies on language teching.it highlights the educational value of games and provides methodological recommendations for their effective use in English language classrooms.

Zenodo (CERN European Organization for Nuclear Research)
Quality education
Openalex Percentile: Top 9%
Educational Games and Gamification
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