Enhancing The Numeracy Skills of Grade 4 Pupils Through the Use of Sudomath Game Based Approach

This study aimed to determine the effect of the SudoMath Game-Based Learning Approach on the numeracy skills of Grade 4 pupils at a selected elementary school in Ozamiz City during the School Year 2025–2026. A classroom-based action research design using a single-group pretest–posttest approach was employed. The respondents of the study consisted of forty-two (42) Grade 4 pupils selected through purposive sampling. Data were collected using a researcher-made Numeracy Skills Test administered before and after the implementation of the SudoMath Game-Based Learning Approach. The research instrument was validated by education experts and tested for reliability, yielding an acceptable Cronbach’s alpha value. Data were analyzed using mean, standard deviation, and paired t-test through Jamovi. Findings revealed that the numeracy skills of Grade 4 pupils before the implementation of the intervention were categorized as Did Not Meet Expectations, while after the implementation, pupils’ performance improved to the Satisfactory level. Statistical analysis further revealed a very highly significant difference in the numeracy skills of Grade 4 pupils before and after the implementation of the SudoMath Game-Based Learning Approach. The study concluded that the SudoMath Game-Based Learning Approach is an effective instructional strategy in enhancing the numeracy skills of Grade 4 pupils through interactive and engaging mathematical activities.

Authors

Institutions

Publication Details

Journal
Iconic Research and Engineering Journals
Published
2026-11-02
DOI
https://doi.org/10.64388/ire1724621
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Enhancing The Numeracy Skills of Grade 4 Pupils Through the Use of Sudomath Game Based Approach

Genelyn R. Baluyos, Joy Lyn C. Mutia, Eugenio C. Bucog, Julieta A. Macas
4 links
Iconic Research and Engineering Journals
Mathematics Education and Pedagogy
article

Enhancing The Numeracy Skills of Grade 4 Pupils Through the Use of Sudomath Game Based Approach

Genelyn R. Baluyos, Joy Lyn C. Mutia, Eugenio C. Bucog, Julieta A. Macas
article en

Abstract

This study aimed to determine the effect of the SudoMath Game-Based Learning Approach on the numeracy skills of Grade 4 pupils at a selected elementary school in Ozamiz City during the School Year 2025–2026. A classroom-based action research design using a single-group pretest–posttest approach was employed. The respondents of the study consisted of forty-two (42) Grade 4 pupils selected through purposive sampling. Data were collected using a researcher-made Numeracy Skills Test administered before and after the implementation of the SudoMath Game-Based Learning Approach. The research instrument was validated by education experts and tested for reliability, yielding an acceptable Cronbach’s alpha value. Data were analyzed using mean, standard deviation, and paired t-test through Jamovi. Findings revealed that the numeracy skills of Grade 4 pupils before the implementation of the intervention were categorized as Did Not Meet Expectations, while after the implementation, pupils’ performance improved to the Satisfactory level. Statistical analysis further revealed a very highly significant difference in the numeracy skills of Grade 4 pupils before and after the implementation of the SudoMath Game-Based Learning Approach. The study concluded that the SudoMath Game-Based Learning Approach is an effective instructional strategy in enhancing the numeracy skills of Grade 4 pupils through interactive and engaging mathematical activities.

Iconic Research and Engineering JournalsVol. 10(5)
Misamis University (PH)
Quality education, Good health and well-being
Openalex Percentile: Top 12%
Mathematics Education and Pedagogy
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Laika access coming soon
Enhancing The Numeracy Skills of Grade 4 Pupils Through the Use of Sudomath Game Based Approach — Genelyn R. Baluyos, Joy Lyn C. Mutia, et al. · Iconic Research and Engineering Journals (2026) | TGRS Research Map | TGRS