Spine Kinematics in Computer Gaming: Comparisons Between First Person Shooter Skill Level, Games, and Chairs

This study evaluated natural spine kinematics in computer gaming. In two chairs, 8 Low and 8 High skill Valorant gamers played three games. Trunk-thigh and spine motion tracking were performed. Compared to Low skill gamers (trunk-thigh = 93.5°, lumbar = 41.8 %Max), High skill gamers (trunk-thigh = 104.2°, lumbar = 46.2 %Max) demonstrated more forward leaning postures ( p ≥ .071) and larger lumbar postural changes during Rest ( p ≤ .034). Most spine movement occurred between game rounds in the lumbar spine. Gamer workstation design and educational interventions should aim to support gamers in natural forward leaning postures, promote spine movements, particularly during rest, and encourage reductions in prolonged spine flexion.

Authors

Publication Details

Journal
Ergonomics in Design The Quarterly of Human Factors Applications
Published
2026-10-30
DOI
https://doi.org/10.1177/10648046261497158
Primary Topic
Ergonomics and Musculoskeletal Disorders
Type
article
Field-Weighted Citation Impact
0.00
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article

Spine Kinematics in Computer Gaming: Comparisons Between First Person Shooter Skill Level, Games, and Chairs

Jack P. Callaghan, Jessa M. Davidson
Ergonomics in Design The Quarterly of Human Factors Applications
Ergonomics and Musculoskeletal Disorders
article

Spine Kinematics in Computer Gaming: Comparisons Between First Person Shooter Skill Level, Games, and Chairs

Jack P. Callaghan, Jessa M. Davidson
article en

Abstract

This study evaluated natural spine kinematics in computer gaming. In two chairs, 8 Low and 8 High skill Valorant gamers played three games. Trunk-thigh and spine motion tracking were performed. Compared to Low skill gamers (trunk-thigh = 93.5°, lumbar = 41.8 %Max), High skill gamers (trunk-thigh = 104.2°, lumbar = 46.2 %Max) demonstrated more forward leaning postures ( p ≥ .071) and larger lumbar postural changes during Rest ( p ≤ .034). Most spine movement occurred between game rounds in the lumbar spine. Gamer workstation design and educational interventions should aim to support gamers in natural forward leaning postures, promote spine movements, particularly during rest, and encourage reductions in prolonged spine flexion.

Ergonomics in Design The Quarterly of Human Factors Applications
Openalex Percentile: Top 8%
Ergonomics and Musculoskeletal Disorders
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