socx: GPU-Accelerated Chance-Constrained Stochastic Optimal Control using JAX

In this article, we present socx, a GPU-accelerated solver for lifted convex reformulations of linear stochastic optimal control under chance constraints, implemented in JAX. We demonstrate that by exploiting the sparse and independent structure of the problem, distributed optimization can reduce it to simpler problems: independent linear-quadratic tracking (LQT) problems and Euclidean projections onto sets. These simpler problems can be solved in parallel and then coupled using the constraints. To validate our solver, we run it on a hover-linearized 3D quadrotor and show a speed-up of up to $98\times$ over MOSEK and up to $2224\times$ over SCS. socx also solves horizons up to $N=1120$, whereas MOSEK runs out of memory at $N=320$. We present ablations to isolate the key components that enable the speed-up.

Authors

Publication Details

Journal
arXiv (Cornell University)
Published
2026-10-29
DOI
https://doi.org/10.48550/arxiv.2610.40427
Primary Topic
Advanced Control Systems Optimization
Type
preprint
Controls
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preprint

socx: GPU-Accelerated Chance-Constrained Stochastic Optimal Control using JAX

Yashwanth Kumar Nakka, Tanmay Dokania
arXiv (Cornell University)
Advanced Control Systems Optimization
preprint

socx: GPU-Accelerated Chance-Constrained Stochastic Optimal Control using JAX

Yashwanth Kumar Nakka, Tanmay Dokania
preprint en

Abstract

In this article, we present socx, a GPU-accelerated solver for lifted convex reformulations of linear stochastic optimal control under chance constraints, implemented in JAX. We demonstrate that by exploiting the sparse and independent structure of the problem, distributed optimization can reduce it to simpler problems: independent linear-quadratic tracking (LQT) problems and Euclidean projections onto sets. These simpler problems can be solved in parallel and then coupled using the constraints. To validate our solver, we run it on a hover-linearized 3D quadrotor and show a speed-up of up to $98\times$ over MOSEK and up to $2224\times$ over SCS. socx also solves horizons up to $N=1120$, whereas MOSEK runs out of memory at $N=320$. We present ablations to isolate the key components that enable the speed-up.

arXiv (Cornell University)
Advanced Control Systems Optimization
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