UniffordInteractor: Reasoning the Unified Affordance for Human and Multi-Object Interaction

Deriving plausible and dynamic Human Object Interaction (HOI) has gained tremendous progress in Embodied AI and Immersive AR/VR. While existing HOI methods have effectively explored human interaction with individual or fixed objects, they still show limitations in complex multi-object interaction scenes. Meanwhile, previous approaches focus more on the contact information held by human-object relation, overlooking the significance of the contact situation of various entities (i.e., object-object). To address these limitations, we propose UniffordInteractor, a Reasoning-then-Interacting framework that leverages unified affordance for realistic and long-horizon human and multi-object interaction modeling. At the reasoning stage, we devise a Unified Affordance Reasoner (UAR) that employs a fine-tuned 3D Multimodal Large Language Model for unified object-centric affordance prediction. At the interacting stage, we propose Hierarchical Interaction Generator (HIG), which formulates the interaction generation as a hierarchical (e.g., root to body to hand to objects) autoregressive prediction, conditioned on the obtained unified affordance. Extensive experiments demonstrate that UniffordInteractor surpasses SOTA counterparts in human and multi-object interaction generation.

Authors

Publication Details

Journal
arXiv (Cornell University)
Published
2026-10-29
DOI
https://doi.org/10.48550/arxiv.2610.39745
Primary Topic
Robot Manipulation and Learning
Type
preprint
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preprint

UniffordInteractor: Reasoning the Unified Affordance for Human and Multi-Object Interaction

Xingqun Qi, 胡旭睿, Bingkun Yang, Chen Su et al.
arXiv (Cornell University)
Robot Manipulation and Learning
preprint

UniffordInteractor: Reasoning the Unified Affordance for Human and Multi-Object Interaction

Xingqun Qi, 胡旭睿, Bingkun Yang, Chen Su, Man Zhang, Muyi Sun, Zhenan Sun
preprint en

Abstract

Deriving plausible and dynamic Human Object Interaction (HOI) has gained tremendous progress in Embodied AI and Immersive AR/VR. While existing HOI methods have effectively explored human interaction with individual or fixed objects, they still show limitations in complex multi-object interaction scenes. Meanwhile, previous approaches focus more on the contact information held by human-object relation, overlooking the significance of the contact situation of various entities (i.e., object-object). To address these limitations, we propose UniffordInteractor, a Reasoning-then-Interacting framework that leverages unified affordance for realistic and long-horizon human and multi-object interaction modeling. At the reasoning stage, we devise a Unified Affordance Reasoner (UAR) that employs a fine-tuned 3D Multimodal Large Language Model for unified object-centric affordance prediction. At the interacting stage, we propose Hierarchical Interaction Generator (HIG), which formulates the interaction generation as a hierarchical (e.g., root to body to hand to objects) autoregressive prediction, conditioned on the obtained unified affordance. Extensive experiments demonstrate that UniffordInteractor surpasses SOTA counterparts in human and multi-object interaction generation.

arXiv (Cornell University)
Robot Manipulation and Learning
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