UniffordInteractor: Reasoning the Unified Affordance for Human and Multi-Object Interaction
Deriving plausible and dynamic Human Object Interaction (HOI) has gained tremendous progress in Embodied AI and Immersive AR/VR. While existing HOI methods have effectively explored human interaction with individual or fixed objects, they still show limitations in complex multi-object interaction scenes. Meanwhile, previous approaches focus more on the contact information held by human-object relation, overlooking the significance of the contact situation of various entities (i.e., object-object). To address these limitations, we propose UniffordInteractor, a Reasoning-then-Interacting framework that leverages unified affordance for realistic and long-horizon human and multi-object interaction modeling. At the reasoning stage, we devise a Unified Affordance Reasoner (UAR) that employs a fine-tuned 3D Multimodal Large Language Model for unified object-centric affordance prediction. At the interacting stage, we propose Hierarchical Interaction Generator (HIG), which formulates the interaction generation as a hierarchical (e.g., root to body to hand to objects) autoregressive prediction, conditioned on the obtained unified affordance. Extensive experiments demonstrate that UniffordInteractor surpasses SOTA counterparts in human and multi-object interaction generation.
Authors
- Xingqun Qi (ORCID: https://orcid.org/0000-0002-9772-5707)
- 胡旭睿 (ORCID: https://orcid.org/0009-0009-7410-6397)
- Bingkun Yang (ORCID: https://orcid.org/0009-0005-3704-8037)
- Chen Su
- Man Zhang
- Muyi Sun
- Zhenan Sun
Publication Details
- Journal
- arXiv (Cornell University)
- Published
- 2026-10-29
- DOI
- https://doi.org/10.48550/arxiv.2610.39745
- Primary Topic
- Robot Manipulation and Learning
- Type
- preprint