EpiAgent: Epistemic Self-Play for LLM Agents

Epistemic game theory explains an agent's strategic behavior via the beliefs it holds about others and how these beliefs are updated as the interactions unfold. Modern LLM-based agents, however, often lack an explicit mechanism for learning and updating such beliefs to guide decisions under incomplete information. To bridge this gap, we propose EpiAgent, a framework that equips LLM-based agents with an explicit, learnable epistemic layer, which maintains beliefs over others' private information and combines these beliefs with the agent's available information into an epistemic state for action selection. Concretely, the agent's policy is decomposed into two coupled stages: Epistemic Update, which updates these beliefs from interaction histories, and Action Planning, which selects actions conditioned on the updated epistemic state. By formulating their dependency as a bi-level optimization problem, we introduce Epistemic Self-Play, an algorithm that alternately optimizes the two stages through self-play, utilizing an intrinsic prediction reward to evaluate how well inferred beliefs predict subsequent observations. Empirical results across both mixed and competitive scenarios show that EpiAgent consistently outperforms prompting-based and RL-based baselines. Further analyses reveal the benefits of dedicated epistemic training, improvements in belief inference accuracy, and the contribution of learned beliefs to action planning. These results demonstrate the value of an explicit, learnable epistemic layer for effective multi-agent interactions.

Authors

Publication Details

Journal
arXiv (Cornell University)
Published
2026-10-29
DOI
https://doi.org/10.48550/arxiv.2610.40227
Primary Topic
Game Theory and Applications
Type
preprint
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EpiAgent: Epistemic Self-Play for LLM Agents

Xuanfa Jin, Zhijian Ma, Haifeng Zhang, Jun Wang et al.
arXiv (Cornell University)
Game Theory and Applications
preprint

EpiAgent: Epistemic Self-Play for LLM Agents

Xuanfa Jin, Zhijian Ma, Haifeng Zhang, Jun Wang, Xue Yan, Jian Zhao, Xinyu Cui
preprint en

Abstract

Epistemic game theory explains an agent's strategic behavior via the beliefs it holds about others and how these beliefs are updated as the interactions unfold. Modern LLM-based agents, however, often lack an explicit mechanism for learning and updating such beliefs to guide decisions under incomplete information. To bridge this gap, we propose EpiAgent, a framework that equips LLM-based agents with an explicit, learnable epistemic layer, which maintains beliefs over others' private information and combines these beliefs with the agent's available information into an epistemic state for action selection. Concretely, the agent's policy is decomposed into two coupled stages: Epistemic Update, which updates these beliefs from interaction histories, and Action Planning, which selects actions conditioned on the updated epistemic state. By formulating their dependency as a bi-level optimization problem, we introduce Epistemic Self-Play, an algorithm that alternately optimizes the two stages through self-play, utilizing an intrinsic prediction reward to evaluate how well inferred beliefs predict subsequent observations. Empirical results across both mixed and competitive scenarios show that EpiAgent consistently outperforms prompting-based and RL-based baselines. Further analyses reveal the benefits of dedicated epistemic training, improvements in belief inference accuracy, and the contribution of learned beliefs to action planning. These results demonstrate the value of an explicit, learnable epistemic layer for effective multi-agent interactions.

arXiv (Cornell University)
Game Theory and Applications
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EpiAgent: Epistemic Self-Play for LLM Agents — Xuanfa Jin, Zhijian Ma, et al. · arXiv (Cornell University) (2026) | TGRS Research Map | TGRS