Greenscapes: Optimized Vegetation Configurations in Cities

Vegetation plays a central role in cities, serving functional roles such as balancing shade and sky exposure, shaping the microclimate, carbon sequestration, and providing acoustic screening. Furthermore, aesthetic choices in landscape styles (formal, modernist, picturesque) are important for citizens' well-being and should be considered in the design of urban landscapes. In this paper, we present a novel method for placing vegetation, ranging from shrubs to large trees, in 3D urban scenes. Our method uses individual lots as input and employs a conditioned Vision-Language Model (VLM) to generate a top-down rendering of vegetation, placing large trees, small trees, and shrubs on lawn areas. This rendering is then converted into a 3D scene by detecting individual plants and selecting appropriate 3D assets. To refine the proposed configurations, we define an optimization loop that keeps the VLM-generated positions fixed after a deterministic feasibility repair and uses CMA-ES to optimize per-instance scale transformations along with discrete vegetation asset substitutions. To define the objective function for the optimization, we evaluate the generated 3D scenes with efficient surrogate models of shade and path-based acoustic exposure. Furthermore, we render in-scene views at each optimization step to compute view-dependent perceptual descriptors, enabling the generation of both aesthetic and functional vegetation layouts for urban scenes.

Authors

Publication Details

Journal
arXiv (Cornell University)
Published
2026-10-29
DOI
https://doi.org/10.48550/arxiv.2610.40007
Primary Topic
Architecture and Computational Design
Type
preprint
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preprint

Greenscapes: Optimized Vegetation Configurations in Cities

Wojtek Pałubicki, Jae Joong Lee, Dominik Ludewig Michels, Patryk Bartkowiak et al.
arXiv (Cornell University)
Architecture and Computational Design
preprint

Greenscapes: Optimized Vegetation Configurations in Cities

Wojtek Pałubicki, Jae Joong Lee, Dominik Ludewig Michels, Patryk Bartkowiak, Bedřich Beneš, Sören Pirk, Marcin Marlewski, Paweł Wójcik
preprint en

Abstract

Vegetation plays a central role in cities, serving functional roles such as balancing shade and sky exposure, shaping the microclimate, carbon sequestration, and providing acoustic screening. Furthermore, aesthetic choices in landscape styles (formal, modernist, picturesque) are important for citizens' well-being and should be considered in the design of urban landscapes. In this paper, we present a novel method for placing vegetation, ranging from shrubs to large trees, in 3D urban scenes. Our method uses individual lots as input and employs a conditioned Vision-Language Model (VLM) to generate a top-down rendering of vegetation, placing large trees, small trees, and shrubs on lawn areas. This rendering is then converted into a 3D scene by detecting individual plants and selecting appropriate 3D assets. To refine the proposed configurations, we define an optimization loop that keeps the VLM-generated positions fixed after a deterministic feasibility repair and uses CMA-ES to optimize per-instance scale transformations along with discrete vegetation asset substitutions. To define the objective function for the optimization, we evaluate the generated 3D scenes with efficient surrogate models of shade and path-based acoustic exposure. Furthermore, we render in-scene views at each optimization step to compute view-dependent perceptual descriptors, enabling the generation of both aesthetic and functional vegetation layouts for urban scenes.

arXiv (Cornell University)
Architecture and Computational Design
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