The Last Of Us

This paper examines the portrayal of female characters in video games, focusing on the popular duology The Last of Us and The Last of Us Part II. Despite strides in including strong female characters, video games often continue to underrepresent women or portray them in highly sexualized ways that align with the male gaze (Gestos, Smith-Merry, and Campbell 2018; Kondrat 2015;). This paper highlights how The Last of Us breaks from such patterns by presenting Ellie and Abby as complex, empowered female protagonists, rather than the typically sexualized or objectified female characters in the industry. Applying Cultivation Theory, this paper considers how non-sexualized female characters like Ellie can positively impact players by challenging stereotypes and providing relatable role models (Bartlett and Harris 2008). By giving Ellie a lesbian identity and including LGBTQ+ characters such as Lev, The Last of Us Part II contributes to broader representation and insights into the experiences of diverse identities. This paper argues that The Last of Us offers a new paradigm in gaming where female characters are complex, realistic, and inclusive, suggesting a way forward for a more inclusive gaming culture.

Authors

Institutions

Publication Details

Journal
Contingent Horizons The York University Student Journal of Anthropology
Published
2026-10-30
DOI
https://doi.org/10.25071/2292-6739.227
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Last Of Us

Sarah Coker
1 links
Contingent Horizons The York University Student Journal of Anthropology
Digital Games and Media
article

The Last Of Us

Sarah Coker
article en

Abstract

This paper examines the portrayal of female characters in video games, focusing on the popular duology The Last of Us and The Last of Us Part II. Despite strides in including strong female characters, video games often continue to underrepresent women or portray them in highly sexualized ways that align with the male gaze (Gestos, Smith-Merry, and Campbell 2018; Kondrat 2015;). This paper highlights how The Last of Us breaks from such patterns by presenting Ellie and Abby as complex, empowered female protagonists, rather than the typically sexualized or objectified female characters in the industry. Applying Cultivation Theory, this paper considers how non-sexualized female characters like Ellie can positively impact players by challenging stereotypes and providing relatable role models (Bartlett and Harris 2008). By giving Ellie a lesbian identity and including LGBTQ+ characters such as Lev, The Last of Us Part II contributes to broader representation and insights into the experiences of diverse identities. This paper argues that The Last of Us offers a new paradigm in gaming where female characters are complex, realistic, and inclusive, suggesting a way forward for a more inclusive gaming culture.

Contingent Horizons The York University Student Journal of AnthropologyVol. 9(1)
McMaster University (CA)
Gender equality, Reduced inequalities
Openalex Percentile: Top 6%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Laika access coming soon