Navigating Uncertainty in Loot Box Purchase Decisions: Budget Constraints and Perceived Utility

Purpose – This study aims to understand how university students consider budget constraints, perceive the utility of digital items, and make loot box purchase decisions under uncertain outcomes. Design/Methodology/Approach – The study employed a qualitative descriptive-exploratory design. The population consisted of university students with experience using loot box mechanics, with five informants selected through purposive sampling. Data were collected through semi-structured in-depth interviews, supported by field notes and limited observations, and analyzed using thematic analysis. Findings – The findings indicate that students prioritize essential needs before discretionary spending. They perceive loot boxes based on functional, emotional, and symbolic utility and adopt strategies such as setting spending limits, seeking information, and evaluating previous experiences to manage uncertainty in purchasing decisions. Originality/Value – The study offers a novel economic perspective by demonstrating how budget constraints, subjective utility, and bounded rationality interact in students’ loot box purchase decisions. The findings also highlight the importance of financial awareness and transparent probability information to support more informed digital consumption decisions.

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Publication Details

Journal
Jurnal Manajemen Pemasaran dan Perilaku Konsumen.
Published
2026-10-29
DOI
https://doi.org/10.21776/jmppk.2026.05.3.08
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Navigating Uncertainty in Loot Box Purchase Decisions: Budget Constraints and Perceived Utility

Aini Nur Furoida, Hendry Cahyono, Naura Lintang Eka Sabillah
Jurnal Manajemen Pemasaran dan Perilaku Konsumen.
Digital Games and Media
article

Navigating Uncertainty in Loot Box Purchase Decisions: Budget Constraints and Perceived Utility

Aini Nur Furoida, Hendry Cahyono, Naura Lintang Eka Sabillah
article en

Abstract

Purpose – This study aims to understand how university students consider budget constraints, perceive the utility of digital items, and make loot box purchase decisions under uncertain outcomes. Design/Methodology/Approach – The study employed a qualitative descriptive-exploratory design. The population consisted of university students with experience using loot box mechanics, with five informants selected through purposive sampling. Data were collected through semi-structured in-depth interviews, supported by field notes and limited observations, and analyzed using thematic analysis. Findings – The findings indicate that students prioritize essential needs before discretionary spending. They perceive loot boxes based on functional, emotional, and symbolic utility and adopt strategies such as setting spending limits, seeking information, and evaluating previous experiences to manage uncertainty in purchasing decisions. Originality/Value – The study offers a novel economic perspective by demonstrating how budget constraints, subjective utility, and bounded rationality interact in students’ loot box purchase decisions. The findings also highlight the importance of financial awareness and transparent probability information to support more informed digital consumption decisions.

Jurnal Manajemen Pemasaran dan Perilaku Konsumen.
Universitas Negeri Surabaya (ID)
Openalex Percentile: Top 6%
Digital Games and Media
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