StockBingo: A Student-Curated Retrieval Practice Exercise for Management Information Systems Education

Management Information Systems (MIS) courses introduce students to numerous companies, technologies, strategies, and organizational applications. Students may understand individual examples when presented with them yet struggle to retrieve and integrate them at the end of a semester. This article presents StockBingo, a culminating experiential exercise in which students receive individually randomized bingo sheets containing stock tickers for companies studied during the course and identify firms from instructor- and student-authored clues. Students may collaborate, but each remains accountable for a unique sheet. QR codes enable rapid verification of winning patterns. Students also use expertise developed through a company term paper to propose improved clues for future classes. StockBingo combines retrieval practice, structured gamification, collaboration, individual accountability, and student-generated content in a reusable learning activity.

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Publication Details

Journal
International Journal of Business and Applied Social Science
Published
2026-10-30
DOI
https://doi.org/10.33642/ijbass.v12n10p3
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

StockBingo: A Student-Curated Retrieval Practice Exercise for Management Information Systems Education

Michael Douglas
1 links
International Journal of Business and Applied Social Science
Educational Games and Gamification
article

StockBingo: A Student-Curated Retrieval Practice Exercise for Management Information Systems Education

Michael Douglas
article en

Abstract

Management Information Systems (MIS) courses introduce students to numerous companies, technologies, strategies, and organizational applications. Students may understand individual examples when presented with them yet struggle to retrieve and integrate them at the end of a semester. This article presents StockBingo, a culminating experiential exercise in which students receive individually randomized bingo sheets containing stock tickers for companies studied during the course and identify firms from instructor- and student-authored clues. Students may collaborate, but each remains accountable for a unique sheet. QR codes enable rapid verification of winning patterns. Students also use expertise developed through a company term paper to propose improved clues for future classes. StockBingo combines retrieval practice, structured gamification, collaboration, individual accountability, and student-generated content in a reusable learning activity.

International Journal of Business and Applied Social ScienceVol. 10(12)
Millersville University (US)
Quality education
Openalex Percentile: Top 5%
Educational Games and Gamification
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StockBingo: A Student-Curated Retrieval Practice Exercise for Management Information Systems Education — Michael Douglas · International Journal of Business and Applied Social Science (2026) | TGRS Research Map | TGRS