The PENGGUNAAN EDUGAMES WORDWALL UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA MATERI BANGUN RUANG PADA SISWA KELAS IV SDN BOJONGMANIK 3

This research is motivated by the low learning outcomes of fourth-grade students at SDN Bojongmanik 3 in Mathematics, particularly regarding spatial geometry. This low learning outcome is caused by students' difficulty understanding abstract spatial geometry concepts and the lack of use of engaging and interactive learning media. This study aims to improve student learning outcomes through the use of Edugames Wordwall. The research method used was the Classroom Action Research (CAR) model of Kemmis and McTaggart, implemented in three cycles. Each cycle consisted of planning, implementation, observation, and reflection. The study subjects were 19 fourth-grade students at SDN Bojongmanik 3, consisting of 10 boys and 9 girls. Data collection techniques included observation, interviews, documentation, and achievement tests. Data were analyzed quantitatively and qualitatively. The results indicate that the use of Edugames Wordwall can improve student learning outcomes in spatial geometry. The average student score increased from 35.10 in the pre-cycle to 55.05 in the first cycle, to 74.86 in the second cycle, and reached 87.83 in the third cycle. The percentage of student learning success also increased from 0.00% in the pre-cycle to 11% in the first cycle, to 47.37% in the second cycle, and to 94.73% in the third cycle. In addition to improving learning outcomes, the use of the Edugames Wordwall media also increased student activity, motivation, and participation during the learning process. Thus, the Edugames Wordwall media proved effective in improving the learning outcomes of fourth-grade students at SDN Bojongmanik 3 in Mathematics on spatial geometry

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Journal
Jurnal Pendidikan dan Penelitian Serumpun Mengajar
Published
2026-10-28
Primary Topic
Mathematics Education and Pedagogy
Type
article
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article

The PENGGUNAAN EDUGAMES WORDWALL UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA MATERI BANGUN RUANG PADA SISWA KELAS IV SDN BOJONGMANIK 3

nazwa nesyita
Jurnal Pendidikan dan Penelitian Serumpun Mengajar
Mathematics Education and Pedagogy
article

The PENGGUNAAN EDUGAMES WORDWALL UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA MATERI BANGUN RUANG PADA SISWA KELAS IV SDN BOJONGMANIK 3

nazwa nesyita
article en

Abstract

This research is motivated by the low learning outcomes of fourth-grade students at SDN Bojongmanik 3 in Mathematics, particularly regarding spatial geometry. This low learning outcome is caused by students' difficulty understanding abstract spatial geometry concepts and the lack of use of engaging and interactive learning media. This study aims to improve student learning outcomes through the use of Edugames Wordwall. The research method used was the Classroom Action Research (CAR) model of Kemmis and McTaggart, implemented in three cycles. Each cycle consisted of planning, implementation, observation, and reflection. The study subjects were 19 fourth-grade students at SDN Bojongmanik 3, consisting of 10 boys and 9 girls. Data collection techniques included observation, interviews, documentation, and achievement tests. Data were analyzed quantitatively and qualitatively. The results indicate that the use of Edugames Wordwall can improve student learning outcomes in spatial geometry. The average student score increased from 35.10 in the pre-cycle to 55.05 in the first cycle, to 74.86 in the second cycle, and reached 87.83 in the third cycle. The percentage of student learning success also increased from 0.00% in the pre-cycle to 11% in the first cycle, to 47.37% in the second cycle, and to 94.73% in the third cycle. In addition to improving learning outcomes, the use of the Edugames Wordwall media also increased student activity, motivation, and participation during the learning process. Thus, the Edugames Wordwall media proved effective in improving the learning outcomes of fourth-grade students at SDN Bojongmanik 3 in Mathematics on spatial geometry

Jurnal Pendidikan dan Penelitian Serumpun Mengajar
Sekolah Tinggi Keguruan dan Ilmu Pendidikan Syekh Manshur (ID)
Openalex Percentile: Top 6%
Mathematics Education and Pedagogy
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