Designing Virtual Reality Game-Based Learning for Computational Thinking Competency Development: Evidence from Vocational Education
Computational thinking has become an essential skill in vocational education; however, many instructional approaches struggle to deliver authentic, engaging, and practice-oriented learning experiences. Virtual reality (VR) game-based learning presents a promising solution to address these challenges by blending immersive environments with problem-solving activities that support the development of competencies. This study explores the design and effectiveness of a VR game-based learning environment to enhance computational thinking skills in vocational education. A single-group pretest–posttest quasi-experimental research design was implemented, involving N = 40 vocational high school students from Software Engineering and Game Development (PPLG) classes who participated in a VR-based game learning intervention integrated into their regular instructional framework. To assess computational thinking competencies, pre- and post-tests (10 scenario-based items, score range 0–10 points) were conducted, aligned with the core components of computational thinking, and supplemented by post-intervention authentic performance tasks. The findings reveal that students experienced statistically significant improvements in their overall computational thinking performance following the intervention (t(39) = 15.30,p < .001,d_z = 2.42; Wilcoxon W = 0.0,p < .001, mean gain = 2.23 points), while also demonstrating solid proficiency across applied vocational tasks (66.5% overall attainment). Although the single-group design precludes definitive causal attribution in the absence of a non-VR comparison group, the results emphasize the educational potential of incorporating authentic vocational scenarios and game mechanics to foster practical problem-solving in vocational education.
Authors
- Sukirman Sukirman (ORCID: https://orcid.org/0000-0003-1374-9056)
- Roudlotus Sholikhah (ORCID: https://orcid.org/0009-0005-1722-999X)
- Mochamad Bruri Triyono (ORCID: https://orcid.org/0000-0001-5720-9604)
- Dias Aziz Pramudita (ORCID: https://orcid.org/0000-0002-8369-6984)
- Ratna Wardani (ORCID: https://orcid.org/0000-0002-7680-6487)
- Thomas Köhler (ORCID: https://orcid.org/0000-0002-9438-5786)
- Anis Khoerun Nisa
- Adira Bintang Permana
Institutions
- Yogyakarta State University (ID)
- State University of Semarang (ID)
- Muhammadiyah University of Surakarta (ID)
- Technische Universität Dresden (DE)
Publication Details
- Journal
- F1000Research
- Published
- 2026-10-29
- DOI
- https://doi.org/10.12688/f1000research.183507.2
- Primary Topic
- Teaching and Learning Programming
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Lembaga Pengelola Dana Pendidikan