Immersive Technologies in Education 4.0: Improving Spatial Visualization in Orthogonal Projections and Cylindrical Sections Using GeoGebra and Qubism 3D Modeling

In the context of Education 4.0, General Secondary Education in Mozambique faces challenges in integrating digital technologies, with teaching practices still largely traditional. This study analyses the contribution of digital tools, namely GeoGebra and Qubism 3D Modeling, to the development of spatial visualization skills in Orthogonal Projections and Cylindrical Sections. Framed within smart learning ecosystems, the research adopted a quasi-experimental design with mixed methods, involving 165 students divided into experimental and control groups. The findings show that the integration of immersive technologies and active methodologies led to significant improvements in academic performance and three-dimensional spatial visualization. Data analysis, supported by learning analytics practices, revealed substantial gains in the experimental group. The study concludes that the incorporation of digital tools enhances adaptive personalization and highlights the need to strengthen teacher digital literacy, as well as educational governance, in alignment with the demands of Industry 4.0.

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Publication Details

Journal
Educational Point
Published
2026-10-28
DOI
https://doi.org/10.71176/edup/19685
Primary Topic
Innovative Educational Technologies
Type
article
Field-Weighted Citation Impact
0.00
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article

Immersive Technologies in Education 4.0: Improving Spatial Visualization in Orthogonal Projections and Cylindrical Sections Using GeoGebra and Qubism 3D Modeling

Cacilda Helena Chivai, Paula Catarino, Armando da Assunção Soares
Educational Point
Innovative Educational Technologies
article

Immersive Technologies in Education 4.0: Improving Spatial Visualization in Orthogonal Projections and Cylindrical Sections Using GeoGebra and Qubism 3D Modeling

Cacilda Helena Chivai, Paula Catarino, Armando da Assunção Soares
article en

Abstract

In the context of Education 4.0, General Secondary Education in Mozambique faces challenges in integrating digital technologies, with teaching practices still largely traditional. This study analyses the contribution of digital tools, namely GeoGebra and Qubism 3D Modeling, to the development of spatial visualization skills in Orthogonal Projections and Cylindrical Sections. Framed within smart learning ecosystems, the research adopted a quasi-experimental design with mixed methods, involving 165 students divided into experimental and control groups. The findings show that the integration of immersive technologies and active methodologies led to significant improvements in academic performance and three-dimensional spatial visualization. Data analysis, supported by learning analytics practices, revealed substantial gains in the experimental group. The study concludes that the incorporation of digital tools enhances adaptive personalization and highlights the need to strengthen teacher digital literacy, as well as educational governance, in alignment with the demands of Industry 4.0.

Educational PointVol. 3(3)
University of Trás-os-Montes and Alto Douro (PT), Pedagogical University (MZ)
Openalex Percentile: Top 6%
Innovative Educational Technologies
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Immersive Technologies in Education 4.0: Improving Spatial Visualization in Orthogonal Projections and Cylindrical Sections Using GeoGebra and Qubism 3D Modeling — Cacilda Helena Chivai, Paula Catarino, et al. · Educational Point (2026) | TGRS Research Map | TGRS