Perfect play in a binary-scoring nonlocal game requires infinite dimension
We construct a finite rational two-player nonlocal game with a binary winning predicate that has a perfect strategy on ℓ²⊗ℓ² and no perfect finite-dimensional strategy. The game has ten questions for Alice, eleven for Bob, at most six answers per question, and a uniform distribution on fifty-two question pairs. We glue two copies of Mančinska's Flagged Magic-Square game along complementary labels, adding a boundary answer to the second copy. An inverse-free sector argument forces every perfect strategy to contain a Schmidt-coefficient chain closed under halving, which rules out finite rank. An explicit normalized spatial strategy has twenty coefficients at each geometric level. Its compression to 20K dimensions has loss exactly 1/[624(4^K−1)], giving D(ε) ≤ 10 log2(1/ε) + 20 for general local POVMs and 0 < ε < 1. We prove a weaker algebraic lower bound and state a matching logarithmic lower bound as an open problem. Thus a binary-scoring game distinguishes spatial from finite-dimensional perfect attainment even though both values are one.
Authors
- Nidhal Mghirbi (ORCID: https://orcid.org/0009-0005-6534-1118)
- Seth Douglas (ORCID: https://orcid.org/0009-0007-4708-3252)
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2026-10-29
- DOI
- https://doi.org/10.5281/zenodo.23754447
- Primary Topic
- Quantum Mechanics and Applications
- Type
- preprint