Perfect play in a binary-scoring nonlocal game requires infinite dimension

We construct a finite rational two-player nonlocal game with a binary winning predicate that has a perfect strategy on ℓ²⊗ℓ² and no perfect finite-dimensional strategy. The game has ten questions for Alice, eleven for Bob, at most six answers per question, and a uniform distribution on fifty-two question pairs. We glue two copies of Mančinska's Flagged Magic-Square game along complementary labels, adding a boundary answer to the second copy. An inverse-free sector argument forces every perfect strategy to contain a Schmidt-coefficient chain closed under halving, which rules out finite rank. An explicit normalized spatial strategy has twenty coefficients at each geometric level. Its compression to 20K dimensions has loss exactly 1/[624(4^K−1)], giving D(ε) ≤ 10 log2(1/ε) + 20 for general local POVMs and 0 < ε < 1. We prove a weaker algebraic lower bound and state a matching logarithmic lower bound as an open problem. Thus a binary-scoring game distinguishes spatial from finite-dimensional perfect attainment even though both values are one.

Authors

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-10-29
DOI
https://doi.org/10.5281/zenodo.23754447
Primary Topic
Quantum Mechanics and Applications
Type
preprint
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preprint

Perfect play in a binary-scoring nonlocal game requires infinite dimension

Nidhal Mghirbi, Seth Douglas
4 links
Zenodo (CERN European Organization for Nuclear Research)
Quantum Mechanics and Applications
preprint

Perfect play in a binary-scoring nonlocal game requires infinite dimension

Nidhal Mghirbi, Seth Douglas
preprint en

Abstract

We construct a finite rational two-player nonlocal game with a binary winning predicate that has a perfect strategy on ℓ²⊗ℓ² and no perfect finite-dimensional strategy. The game has ten questions for Alice, eleven for Bob, at most six answers per question, and a uniform distribution on fifty-two question pairs. We glue two copies of Mančinska's Flagged Magic-Square game along complementary labels, adding a boundary answer to the second copy. An inverse-free sector argument forces every perfect strategy to contain a Schmidt-coefficient chain closed under halving, which rules out finite rank. An explicit normalized spatial strategy has twenty coefficients at each geometric level. Its compression to 20K dimensions has loss exactly 1/[624(4^K−1)], giving D(ε) ≤ 10 log2(1/ε) + 20 for general local POVMs and 0 < ε < 1. We prove a weaker algebraic lower bound and state a matching logarithmic lower bound as an open problem. Thus a binary-scoring game distinguishes spatial from finite-dimensional perfect attainment even though both values are one.

Zenodo (CERN European Organization for Nuclear Research)
Quantum Mechanics and Applications
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Perfect play in a binary-scoring nonlocal game requires infinite dimension — Nidhal Mghirbi, Seth Douglas · Zenodo (CERN European Organization for Nuclear Research) (2026) | TGRS Research Map | TGRS