PENGARUH PENGGUNAAN MEDIA QUIZ WORDWALL BERBASIS GAME-BASED LEARNING UNTUK MENINGKATKAN MAHARAH QIRA’AH SISWA KELAS X MAN 10 JOMBANG
This study aims to describe the implementation of Quiz Wordwall based on Game-Based Learning and to determine its effect and the extent of improvement in students’ maharah qira’ah at grade X of MAN 10 Jombang. This study employed a quantitative approach using a Pre-Experimental Design with a One Group Pretest-Posttest Design. The research subjects consisted of 30 tenth-grade students. Data were collected through pretest and posttest consisting of 20 multiple-choice questions. The treatment using Quiz Wordwall based on Game-Based Learning was conducted in two learning sessions on the Arabic language topic الصحة (health). The data were analyzed using a normality test, N-Gain analysis, and Paired Sample t-Test with the assistance of IBM SPSS Statistics. The results showed that the students’ mean pretest score was 56.00 and increased to 86.80 in the posttest. The mean N-Gain score was 0.4705, which was categorized as moderate. Furthermore, the Paired Sample t-Test resulted in a t-value of -9.572 with 29 degrees of freedom and a Sig. (2-tailed) value of < 0.001. Therefore, H₀ was rejected and H₁ was accepted, indicating a significant effect of Quiz Wordwall based on Game-Based Learning on students’ maharah qira’ah. The novelty of this study lies in its empirical examination of the effect of Quiz Wordwall based on Game-Based Learning specifically on maharah qira’ah among tenth-grade students at MAN 10 Jombang, an area that remains limited in previous studies.
Authors
- Ririn Fitriyani
- M. Dzikrul Hakim Al Ghozali
Institutions
- Universitas KH. A. Wahab Hasbullah (ID)
Publication Details
- Journal
- Jurnal Manajemen Pendidikan
- Published
- 2026-10-28
- DOI
- https://doi.org/10.34125/jmp.v11i5.3474
- Primary Topic
- Arabic Language Education Studies
- Type
- article
- Field-Weighted Citation Impact
- 0.00