Development of a Web-Based Interactive Quiz Game as a Formative Evaluation Tool for the Al-Qur’an Hadith Subject (Case Study: Grade X at MAN 2 Tulungagung)

Learning the Qur’an and Hadith at Madrasah Aliyah requires an in-depth understanding; however, conventional teaching methods are less effective in encouraging active student participation and providing immediate feedback. This study aims to develop a web-based interactive quiz game for the Qur’an and Hadith subject for Grade X students at MAN 2 Tulungagung. This study employed a Research and Development (R&D) method using the ADDIE model. Product feasibility was assessed through expert validation, user response questionnaires, and N-Gain analysis. The product validity reached 86.5%, categorized as Very Feasible. The practicality of the product reached 88.5%, categorized as Very Practical. The effectiveness of the product achieved an N-Gain score of 0.70, categorized as High. The overall average feasibility of the product reached 87.6%, categorized as Very Feasible. The product is equipped with automatic scoring, immediate feedback, and student score storage features, which are not available on ready-to-use quiz platforms. The interactive quiz game is concluded to be feasible for use as a formative assessment medium in the Qur’an and Hadith subject for Grade X students at MAN 2 Tulungagung. Teachers are encouraged to utilize this medium to accelerate the assessment process and provide immediate feedback. Students are encouraged to use it as a self-learning tool to strengthen their understanding of the learning materials. Schools are encouraged to provide supporting facilities, such as internet access, to optimize the use of the medium. Future researchers are recommended to add more features and examine the effectiveness of the medium through experimental methods involving larger samples.

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Publication Details

Journal
Jurnal Teknologi Informatika dan Komputer
Published
2026-10-28
DOI
https://doi.org/10.37012/jtik.v12i2.4013
Primary Topic
Multimedia Learning Systems
Type
article
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article

Development of a Web-Based Interactive Quiz Game as a Formative Evaluation Tool for the Al-Qur’an Hadith Subject (Case Study: Grade X at MAN 2 Tulungagung)

M. Syaiful Rohman
Jurnal Teknologi Informatika dan Komputer
Multimedia Learning Systems
article

Development of a Web-Based Interactive Quiz Game as a Formative Evaluation Tool for the Al-Qur’an Hadith Subject (Case Study: Grade X at MAN 2 Tulungagung)

M. Syaiful Rohman
article en

Abstract

Learning the Qur’an and Hadith at Madrasah Aliyah requires an in-depth understanding; however, conventional teaching methods are less effective in encouraging active student participation and providing immediate feedback. This study aims to develop a web-based interactive quiz game for the Qur’an and Hadith subject for Grade X students at MAN 2 Tulungagung. This study employed a Research and Development (R&D) method using the ADDIE model. Product feasibility was assessed through expert validation, user response questionnaires, and N-Gain analysis. The product validity reached 86.5%, categorized as Very Feasible. The practicality of the product reached 88.5%, categorized as Very Practical. The effectiveness of the product achieved an N-Gain score of 0.70, categorized as High. The overall average feasibility of the product reached 87.6%, categorized as Very Feasible. The product is equipped with automatic scoring, immediate feedback, and student score storage features, which are not available on ready-to-use quiz platforms. The interactive quiz game is concluded to be feasible for use as a formative assessment medium in the Qur’an and Hadith subject for Grade X students at MAN 2 Tulungagung. Teachers are encouraged to utilize this medium to accelerate the assessment process and provide immediate feedback. Students are encouraged to use it as a self-learning tool to strengthen their understanding of the learning materials. Schools are encouraged to provide supporting facilities, such as internet access, to optimize the use of the medium. Future researchers are recommended to add more features and examine the effectiveness of the medium through experimental methods involving larger samples.

Jurnal Teknologi Informatika dan KomputerVol. 12(2)
Universitas Islam Balitar (ID)
Openalex Percentile: Top 6%
Multimedia Learning Systems
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