Prescribed-time distributed Nash equilibrium seeking for hybrid networked game with disturbances

This paper investigates the prescribed-time distributed Nash equilibrium (NE) seeking problem of networked games for continuous-discrete-time hybrid systems with unknown disturbances. Multi-player optimisation and decision-making are widely applied in practical engineering scenarios such as smart grid dispatching, sensor networks, and distributed cooperative control. In contrast to existing works, the continuous-discrete action dynamics, hybrid unknown disturbances, as well as prescribed-time convergence are addressed simultaneously for networked games. First, a prescribed-time hybrid extended state observer is constructed for each agent to simultaneously estimate the unknown disturbances and actions. Then, based on the hybrid observer, a prescribed-time hybrid NE seeking algorithm is developed, combining gradient-play dynamics with consensus-based estimation methods. To ensure the prescribed-time convergence of the hybrid strategies, we design a class of sampling time sequences that establish an explicit mapping between the sampling intervals and the prescribed settling time. These intervals are then incorporated as time-varying gains into the hybrid NE seeking algorithm. Finally, illustrative examples are presented to verify the proposed algorithms' effectiveness.

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Publication Details

Journal
International Journal of Systems Science
Published
2026-10-29
DOI
https://doi.org/10.1080/00207721.2026.2746526
Primary Topic
Distributed Control Multi-Agent Systems
Type
article
Field-Weighted Citation Impact
0.00

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article

Prescribed-time distributed Nash equilibrium seeking for hybrid networked game with disturbances

Zhi‐Hong Guan, Yaping Tang, Long Chen, Ding-Xue Zhang et al.
1 links
International Journal of Systems Science
Distributed Control Multi-Agent Systems
article

Prescribed-time distributed Nash equilibrium seeking for hybrid networked game with disturbances

Zhi‐Hong Guan, Yaping Tang, Long Chen, Ding-Xue Zhang, Bin Hu
article en

Abstract

This paper investigates the prescribed-time distributed Nash equilibrium (NE) seeking problem of networked games for continuous-discrete-time hybrid systems with unknown disturbances. Multi-player optimisation and decision-making are widely applied in practical engineering scenarios such as smart grid dispatching, sensor networks, and distributed cooperative control. In contrast to existing works, the continuous-discrete action dynamics, hybrid unknown disturbances, as well as prescribed-time convergence are addressed simultaneously for networked games. First, a prescribed-time hybrid extended state observer is constructed for each agent to simultaneously estimate the unknown disturbances and actions. Then, based on the hybrid observer, a prescribed-time hybrid NE seeking algorithm is developed, combining gradient-play dynamics with consensus-based estimation methods. To ensure the prescribed-time convergence of the hybrid strategies, we design a class of sampling time sequences that establish an explicit mapping between the sampling intervals and the prescribed settling time. These intervals are then incorporated as time-varying gains into the hybrid NE seeking algorithm. Finally, illustrative examples are presented to verify the proposed algorithms' effectiveness.

International Journal of Systems Science
Yangtze University (CN), Huazhong University of Science and Technology (CN), South China University of Technology (CN), Wuhan Institute of Technology (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 13%
Distributed Control Multi-Agent Systems
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Prescribed-time distributed Nash equilibrium seeking for hybrid networked game with disturbances — Zhi‐Hong Guan, Yaping Tang, et al. · International Journal of Systems Science (2026) | TGRS Research Map | TGRS