Easy-to-understand language in video games
Abstract Cognitive accessibility in video games warrants further exploration, as it encompasses a wide range of disorders and learning difficulties that may benefit from easy-to-understand (E2U) language. This study investigates players’ reception of E2U language, comparing individuals with and without dyslexia. A video game was developed, and participants were assigned to one of four conditions in a 2×2 experimental design, based on the type of language used in the game (standard or E2U) and the presence or absence of dyslexia. Both quantitative and qualitative data were collected, with a particular focus on player experience and language acceptability. Players with dyslexia reported a more positive experience when playing the E2U version, whereas players without dyslexia reported largely similar experiences across both versions. Nonetheless, participants in both groups expressed a general preference for the standard language. Overall, the findings of this exploratory study suggest that E2U language has the potential to enhance the gaming experience for players with dyslexia.
Authors
- Carmen Mangirón (ORCID: https://orcid.org/0000-0002-6421-8581)
- Miguel Ángel Oliva-Zamora (ORCID: https://orcid.org/0000-0002-4838-0757)
Institutions
- Universitat Autònoma de Barcelona (ES)
Publication Details
- Journal
- Translation Spaces
- Published
- 2026-10-29
- DOI
- https://doi.org/10.1075/ts.26037.oli
- Primary Topic
- Subtitles and Audiovisual Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Generalitat de Catalunya
- Universitat Autònoma de Barcelona
- European Regional Development Fund
- Agencia Estatal de Investigación