Head Haptic Device for Driving Simulation: Definition of Requirements and Testing Through a Collaborative Robot

Driving simulators are widely used for vehicle testing, driver training, and rehabilitation, where the quality of immersion depends largely on reproducing realistic motion sensations. However, the kinematic and dynamic limitations of motion platforms, typically based on parallel kinematic mechanisms, prevent full replication of real driving accelerations, particularly in amplitude and duration. This study addresses the challenge of generating controlled head-based force cues associated with part of the inertial loading experienced during driving, which is difficult to reproduce using the motion platform alone. A haptic device concept is proposed to generate such cues, and a feasibility study is carried out to define the specification for future implementation of a robotic system integrated with the driving simulator. Numerical simulations of a race vehicle are performed to characterize the acceleration components relevant to the proposed haptic cueing strategy. Based on these results, a mockup collaborative robotic cell is designed, developed, and coupled, as a first step, with a static simulator, featuring direct real-time control. The work lays the foundation for future industrial development and scaling of robotic haptic systems for advanced driving simulators.

Authors

Institutions

Publication Details

Journal
Designs
Published
2026-10-28
DOI
https://doi.org/10.3390/designs10060119
Primary Topic
Teleoperation and Haptic Systems
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Head Haptic Device for Driving Simulation: Definition of Requirements and Testing Through a Collaborative Robot

Marco Carnevale, Hermes Giberti, José Alfonso Farías Fuentes, Giuseppe Mangano
Designs
Teleoperation and Haptic Systems
article

Head Haptic Device for Driving Simulation: Definition of Requirements and Testing Through a Collaborative Robot

Marco Carnevale, Hermes Giberti, José Alfonso Farías Fuentes, Giuseppe Mangano
article en

Abstract

Driving simulators are widely used for vehicle testing, driver training, and rehabilitation, where the quality of immersion depends largely on reproducing realistic motion sensations. However, the kinematic and dynamic limitations of motion platforms, typically based on parallel kinematic mechanisms, prevent full replication of real driving accelerations, particularly in amplitude and duration. This study addresses the challenge of generating controlled head-based force cues associated with part of the inertial loading experienced during driving, which is difficult to reproduce using the motion platform alone. A haptic device concept is proposed to generate such cues, and a feasibility study is carried out to define the specification for future implementation of a robotic system integrated with the driving simulator. Numerical simulations of a race vehicle are performed to characterize the acceleration components relevant to the proposed haptic cueing strategy. Based on these results, a mockup collaborative robotic cell is designed, developed, and coupled, as a first step, with a static simulator, featuring direct real-time control. The work lays the foundation for future industrial development and scaling of robotic haptic systems for advanced driving simulators.

DesignsVol. 10(6)
University of Pavia (IT)
Openalex Percentile: Top 23%
Teleoperation and Haptic Systems
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Laika access coming soon