From burden to balance: Assessing VR for wellbeing of family caregivers and care recipients

Abstract Both caregivers and care recipients (CRs) navigate significant emotional strain in informal caregiving relationships, but technology has rarely been designed to support them jointly. We conducted a mixed-methods study to evaluate whether virtual reality (VR) could enhance emotional well-being for both members of this dyad. Emotional states (valence, arousal, energy, calmness, tiredness, and tension) were assessed in 26 participants (13 pairs of family caregiver and CR) before and after each interaction with a bespoken VR system (virtual forest, virtual dog). Standard tests Activation-Deactivation Adjective Check List and Self-Assessment Manikin indicated emotional relief for participants after interactions in the VR environment. Analysis from the interviews revealed themes of joy and social isolation, outlining perceived benefits and needs for both groups. Results highlight the potential of combining virtual nature and interactive virtual animals as a feasible, low-barrier intervention to improve emotional resilience in caregiving contexts.

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Publication Details

Journal
Interacting with Computers
Published
2026-10-27
DOI
https://doi.org/10.1093/iwc/iwag045
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

From burden to balance: Assessing VR for wellbeing of family caregivers and care recipients

Beatriz Jardim Peres, Lilian Genaro Motti, Pedro F. Campos, Élvio Rúbio Gouveia
Interacting with Computers
Virtual Reality Applications and Impacts
article

From burden to balance: Assessing VR for wellbeing of family caregivers and care recipients

Beatriz Jardim Peres, Lilian Genaro Motti, Pedro F. Campos, Élvio Rúbio Gouveia
article en

Abstract

Abstract Both caregivers and care recipients (CRs) navigate significant emotional strain in informal caregiving relationships, but technology has rarely been designed to support them jointly. We conducted a mixed-methods study to evaluate whether virtual reality (VR) could enhance emotional well-being for both members of this dyad. Emotional states (valence, arousal, energy, calmness, tiredness, and tension) were assessed in 26 participants (13 pairs of family caregiver and CR) before and after each interaction with a bespoken VR system (virtual forest, virtual dog). Standard tests Activation-Deactivation Adjective Check List and Self-Assessment Manikin indicated emotional relief for participants after interactions in the VR environment. Analysis from the interviews revealed themes of joy and social isolation, outlining perceived benefits and needs for both groups. Results highlight the potential of combining virtual nature and interactive virtual animals as a feasible, low-barrier intervention to improve emotional resilience in caregiving contexts.

Interacting with Computers
University of Limerick (IE), Active Technologies (Italy) (IT), Universidade da Madeira (PT)
Openalex Percentile: Top 8%
Virtual Reality Applications and Impacts
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