Ground Sample Distance Constrained k-Coverage Viewpoint Planning via Set Multi-Cover Formulation

Drone-based 3D reconstruction and inspection require viewpoints that satisfy image-quality constraints while observing each surface region multiple times, which overlap-based planning heuristics do not guarantee. We study ground sample distance (GSD)-constrained $k$-coverage viewpoint selection for structures represented by surface voxels. Candidate viewpoints are generated along outward surface directions, screened with distance, viewing-angle, field-of-view, and occlusion tests, and augmented for voxels with insufficient visibility. Selection is then posed as set multi-cover with per-voxel coverage demands. We propose a dynamically weighted greedy heuristic that prioritizes remaining coverage deficits and scarce viewing alternatives, and compare it with sequential overlap-based pruning and an integer linear programming (ILP) formulation on the same candidate pools. Across two structures, four voxel resolutions, and three coverage requirements, the proposed approach achieves full or near-full $k$-coverage with compact viewpoint sets, using only 3.00--16.39\% more viewpoints than ILP while offering an interpretable selection process based on coverage deficits and viewpoint availability.

Authors

Publication Details

Journal
arXiv (Cornell University)
Published
2026-10-27
DOI
https://doi.org/10.48550/arxiv.2610.36450
Primary Topic
3D Surveying and Cultural Heritage
Type
preprint
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preprint

Ground Sample Distance Constrained k-Coverage Viewpoint Planning via Set Multi-Cover Formulation

Chul Min Yeum, Waleed Bin Khalid
arXiv (Cornell University)
3D Surveying and Cultural Heritage
preprint

Ground Sample Distance Constrained k-Coverage Viewpoint Planning via Set Multi-Cover Formulation

Chul Min Yeum, Waleed Bin Khalid
preprint en

Abstract

Drone-based 3D reconstruction and inspection require viewpoints that satisfy image-quality constraints while observing each surface region multiple times, which overlap-based planning heuristics do not guarantee. We study ground sample distance (GSD)-constrained $k$-coverage viewpoint selection for structures represented by surface voxels. Candidate viewpoints are generated along outward surface directions, screened with distance, viewing-angle, field-of-view, and occlusion tests, and augmented for voxels with insufficient visibility. Selection is then posed as set multi-cover with per-voxel coverage demands. We propose a dynamically weighted greedy heuristic that prioritizes remaining coverage deficits and scarce viewing alternatives, and compare it with sequential overlap-based pruning and an integer linear programming (ILP) formulation on the same candidate pools. Across two structures, four voxel resolutions, and three coverage requirements, the proposed approach achieves full or near-full $k$-coverage with compact viewpoint sets, using only 3.00--16.39\% more viewpoints than ILP while offering an interpretable selection process based on coverage deficits and viewpoint availability.

arXiv (Cornell University)
3D Surveying and Cultural Heritage
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Ground Sample Distance Constrained k-Coverage Viewpoint Planning via Set Multi-Cover Formulation — Chul Min Yeum, Waleed Bin Khalid · arXiv (Cornell University) (2026) | TGRS Research Map | TGRS