A Serious-Game Testbed for Self-Governing Human-Machine Institutions

AI agents no longer act alone: they cooperate, coordinate and compete within and between groups, increasingly alongside humans who are in, on or out of ``the loop''. Whether such mixed groups can govern themselves is an open question about machine behaviour and human-computer interaction that needs a testbed for hybrid institutions. We present Megabike, a multi-agent simulator and serious game with interdependent arenas for common-pool resource management, cooperative survival and constitutional choice. Riders sharing a megabike must agree their arrangements for steering, pedalling and distributing resources, and their political regime, while negotiating with rival bikes and avoiding an existential threat. Every rule is enforced by the simulator, every action is logged, and any seat can be taken by a human or a machine, so governance can be studied under well-defined metrics. We demonstrate Megabike with forty sessions in which language-model riders with cooperative, lazy, subversive or opposing dispositions chose regimes, elected leaders and expelled one another. The results show that different combinations of agent archetypes could produce unexpected and counterproductive outcomes. We conclude with extensions for systematic experiments mixing human and computational agents.

Authors

Publication Details

Journal
arXiv (Cornell University)
Published
2026-10-27
DOI
https://doi.org/10.48550/arxiv.2610.36989
Primary Topic
Multi-Agent Systems and Negotiation
Type
preprint
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preprint

A Serious-Game Testbed for Self-Governing Human-Machine Institutions

Jeremy V. Pitt, Ştefan Sarkadi, Callum Berger
arXiv (Cornell University)
Multi-Agent Systems and Negotiation
preprint

A Serious-Game Testbed for Self-Governing Human-Machine Institutions

Jeremy V. Pitt, Ştefan Sarkadi, Callum Berger
preprint en

Abstract

AI agents no longer act alone: they cooperate, coordinate and compete within and between groups, increasingly alongside humans who are in, on or out of ``the loop''. Whether such mixed groups can govern themselves is an open question about machine behaviour and human-computer interaction that needs a testbed for hybrid institutions. We present Megabike, a multi-agent simulator and serious game with interdependent arenas for common-pool resource management, cooperative survival and constitutional choice. Riders sharing a megabike must agree their arrangements for steering, pedalling and distributing resources, and their political regime, while negotiating with rival bikes and avoiding an existential threat. Every rule is enforced by the simulator, every action is logged, and any seat can be taken by a human or a machine, so governance can be studied under well-defined metrics. We demonstrate Megabike with forty sessions in which language-model riders with cooperative, lazy, subversive or opposing dispositions chose regimes, elected leaders and expelled one another. The results show that different combinations of agent archetypes could produce unexpected and counterproductive outcomes. We conclude with extensions for systematic experiments mixing human and computational agents.

arXiv (Cornell University)
Multi-Agent Systems and Negotiation
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